Re: attack of silly coding standard?

From:
Stuart Golodetz <blah@blah.com>
Newsgroups:
comp.lang.c++
Date:
Fri, 26 Nov 2010 00:51:16 +0000
Message-ID:
<icn0a3$bim$1@speranza.aioe.org>
On 25/11/2010 23:33, Andrea Crotti wrote:

On 25 Nov, 23:57, Stuart Golodetz<b...@blah.com> wrote:

On 25/11/2010 21:26, James Kanze wrote:

On Nov 24, 12:51 am, "Daniel T."<danie...@earthlink.net> wrote:

mojmir<svobod...@gmail.com> wrote:

I'd like to know you professional opinion on following coding rule
freshly imposed by my beloved employer: "Thou shalt not have multiple
returns from function"


Sounds a little too dogmatic the way you word it.

Personally i hardly understand that one, apart from "readability"
argument which i would hardly qualify as sufficent to impose such
rule. When i think about it i found the exact opposite true, that
multiple returns improve readability :)


In theory it shouldn't matter either way, but I personally find that in
practice it is far easier to test if there is only one return to deal
with.


Test, or even reason about. In my own code, about the only time
you're find multiple returns is if the entire function is a
switch, and every case ends with a return (or a throw, or an
abort). Other than that, when I find code with returns all over
the place, the first thing I'll do is clean it up, to make it
readable. Which in practice results in a single return at the
end of the function.

--
James Kanze


Having just done a quick look through my code, I'd say most of my
functions have a single return as well. I found a small number which
used multiple returns though -- just out of curiosity, how would you
refactor something like this to use a single return? (Without worrying
too much about what it does...) I can think of ways of doing it without
too much trouble, but most seem to make it less rather than more readable..

Modification deselect_node_impl(const PFNodeID& node, int commandDepth)
{
    Modification modification;

    // Case 1: The node itself is in the representation.
    if(in_representation(node))
    {
      erase_node(node, modification);
      m_listeners->node_was_deselected(node, commandDepth);
      return modification;
    }

    // Case 2: An ancestor of the node is in the representation.
    std::stack<PFNodeID> trail;
    PFNodeID ancestor = find_ancestor_in_representation(node, trail);
    if(ancestor != PFNodeID::invalid())
    {
      split_selection(trail, modification);
      erase_node(node, modification);
      m_listeners->node_was_deselected(node, commandDepth);
      return modification;
    }

    // Case 3: One or more descendants of the node are in the
    // representation.
    std::list<PFNodeID> descendants = descendants_in_representation(node);
    if(!descendants.empty())
    {
      for(std::list<PFNodeID>::const_iterator it=descendants.begin(),
iend=descendants.end(); it!=iend; ++it)
      {
        erase_node(*it, modification);
      }
      m_listeners->node_was_deselected(node, commandDepth);
      return modification;
    }

    // Case 4: Neither the node nor any of its ancestors or
    // descendants is in the representation.
    return modification;

}

Cheers,
Stu


Well you ALWAYS return modification anyway, why not just

if (...)
else if(...)
else if(...)

return modification;


Because I don't have the things I want to test available at the right
points, e.g. I want to test ancestor or descendants, but I need to
calculate them first. I don't want to calculate them at the start of the
function, because that might not be necessary. I could write it as:

PFNodeID ancestor;
std::stack<PFNodeID> trail;

....

else if((ancestor = find_ancestor_in_representation(node, trail)) !=
PFNodeID::invalid())
{
    ...
}

....

etc., but then I have to create all the required objects up-front,
possibly unnecessarily. I'm not sure it's really clearer that way.

For my taste the function does already too many things, maybe with
some
more polymorphism it could look better (but I know I exaggerate
sometimes ;) )


It might well do too many things :) So perhaps breaking it into multiple
functions might be an improvement, I'm not sure. Still wonder whether
that's really clearer though. Not sure what you're thinking of in terms
of polymorphism here -- could you elaborate?

Cheers,
Stu

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