Re: Copy constructor question.

From:
SG <s.gesemann@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Wed, 28 Sep 2011 05:22:34 -0700 (PDT)
Message-ID:
<c3eac178-26e7-4f92-a74b-a01c9a947076@n12g2000yqh.googlegroups.com>
On 27 Sep., 21:28, Vinesh S wrote:

i have for example

  class A // abstract base class
  {
    ...
  };

  class B : public A
  {
    ...
  };

  class C : public A
  {
    ...
  };

also i have totally an unrelated class called D.

  class D
  {
    D(A* basepointer , int k, int y) // constructor
    {
      ....
      basePtr = basePointer;
    }
  private:
    A* basePtr;
  };

QUESTION:
how do i write a copy constructor for Class D?


That depends on the behaviour you want in this situation. So far, you
did not say what the semantics of a D-object is and what kind of
relationship exists between D and A. Depending on what you want, you
might not even have to write a copy constructor at all.

There are at least three possible object<->object relationships:

(1) object x is part / is a real member (subobject) of object y

(2) object x is a logical part/member of object y but this is
    implemented with a pointer for some reason (possible reasons:
    polymorphism, optional member/nullable, variable number of
    members (see vector), ...)

(3) object x is simply known by object y but neither physically
    nor logically "part" of object y. Typically, this is
    implemented with a pointer to x as member in y.

Only in the second case the compiler-generated copy operations would
do the wrong thing. So, in ths case you would have to define your own
copy operations to get the semantics you want (like calling a clone
function or something like this). There's maybe a fourth case: "1.5"
where ownership of x is shared among a couple of objects like y (via
shared_ptr, for example). Prefer (1) over (2) if possible. This saves
you the hassle of writing your own copy operations and your own
destructor.

1. problem i face is : if am not allowed to use memcpy ...
... i need to copy the value pointed by the basePtr in the copy
constructor to the resulting class.


Sounds like case (2). I suggest adding a clone function to A:

  class A { // abstract base class
  public:
    virtual A~() {}
    virtual A* clone() const = 0;
    ...
  };

This way you can simply invoke a clone function in D's copy-ctor:

  D::D(D const& x)
  : baseptr(x.baseptr->clone())
  {}

In case baseptr==nullptr is part of the D class' invariant, you should
add a null pointer test in there:

  D::D(D const& x)
  : baseptr(x.baseptr ? x.baseptr->clone() : 0)
  {}

If you need this pattern a lot, it might be a good idea to generalize
this and to write your own cloning smart pointer, so that the
definition of D reduces to

  class D {
  public:
    explicit D(A* ptr) : ptr(ptr_) {}
  private:
    clone_ptr<A> ptr_;
  };

What is nice about this approach is:
- The responsibility of managing the A-object is moved to ptr_
- This frees you from having to define copy operations and a
destructor for D

I'd even say that this corresponds to important "modern C++ design
principles":
- Make a class "manage" at most one resource
  ("manage" in the sense of providing custom copy ops and a dtor)
- Avoid having to write custom copy operations and dtors for many
  of your classes.

In addition, I suggest to exploit covariant return types w.r.t. the
virtual clone member function.

Cheers!
SG

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