Re: Virtual method inlining

From:
1 2 <s0suk3@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Fri, 9 Nov 2012 14:35:03 -0800 (PST)
Message-ID:
<5b167d00-ad01-45f2-ba86-602158d10c9c@j18g2000yqf.googlegroups.com>
On 9 nov, 10:39, Leigh Johnston <le...@i42.co.uk> wrote:

On 09/11/2012 07:12, 1 2 wrote:

On 8 nov, 18:28, Leigh Johnston <le...@i42.co.uk> wrote:

On 08/11/2012 20:15, 1 2 wrote:

And in the code that uses the polymorphic operations, we use a
template parameter, but make sure that it implements the interface by
using a static_assert that tests a std::is_base_of:

template<class Shape>
void DrawShape(Shape* s)
{
      static_assert(std::is_base_of<IShape, Shape>::value, "Sha=

pe must

implement IShape");

      s->Draw(200, 100);
}

I can definitely see this being used at large scale.


What is the point of doing that? The compiler doesn't know that Dra=

w is

"final" so still requires dynamic (virtual dispatch) unless it knows
Shape is the most derived type; the "final" overrider in C++11 improve=

s

the situation somewhat.


OK, then maybe it can be changed to the following to disable calling
through the vtable:

template<class Shape>
void DrawShape(Shape* s)
{
     static_assert(std::is_base_of<IShape, Shape>::value, "Shape =

must

implement IShape");

     s->Shape::Draw(200, 100);
}


Totally pointless.


Why? It accomplishes what I said earlier: combine the contracts
provided by runtime polymorphism with the fast (w/o virtual dispatch)
calls of compile-time polymorphism.

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