Re: When might it make sense to use inheritance when templates (compile-time polymorphism) is enough?

From:
"K. Frank" <kfrank29.c@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Mon, 19 Aug 2013 07:45:40 -0700 (PDT)
Message-ID:
<6a35387d-90b0-4a4c-a1df-05ab756d718f@googlegroups.com>
Hi Victor and Paavo!

On Sunday, August 18, 2013 5:54:50 PM UTC-4, Paavo Helde wrote:

"K. Frank" wrote in
news:34bc7d43-ab87-4de0-83a8-40502eef08ce@googlegroups.com:

This is kind of a soft question, but I'm wondering whether
there are situations where inheritance would still be
preferable, even when concrete types are known at compile
time, and a template solution could have been used.


There are plenty of reasons to use inheritance for some kind of
functionality even if run-time polymorphism is not needed (assuming
performance issues are not a concern either way).

 - using inheritance imposes more stringent restrictions over the
involved classes than templates, so there is more formal control and
structure


I think in terms of my question, this is probably the
key benefit of inheritance. And I think it contrasts
well with Victor's comment about the template approach
(what he called "duck typing") about which he said:
"it's loose."

So in the template case, we avoid the "nuisance" of
having to derive from a specific base class, while
in the inheritance case, we have the benefit of a
well-defined interface.

I would describe it as follows: Absent concepts, you
can't use templates to specify the required interface
in an organized way -- the requirements are given
implicitly by what the template's implementation does
with the type with which it's instantiated.

For example, in my template example:

   template<typename T> void printHasPrintMe (const T& p) {
     p.printMeGen();
   }

it's only in the implementation that we see that T is
required to have a printMeGen member function.

In my inheritance example, I used an abstract base class to
define a pure interface. This specifies that the derived
type must implement the printMePoly member function:

   class Printable {
     public:
       virtual void printMePoly() const = 0;
   };

and we do not need to look at the actual implementation
of the (non-template) printPrintable function:

   void printPrintable (const Printable& p) {
     p.printMePoly();
   }

to see that the printMePoly function is required; we know
this already from the Printable interface.

I wonder how far adding concepts to c++ would go in
giving the template approach these same benefits.

Thanks.

K. Frank

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