Re: Announcement of new C++11 library to handle measures

From:
=?ISO-8859-1?Q?=D6=F6_Tiib?= <ootiib@hot.ee>
Newsgroups:
comp.lang.c++
Date:
Mon, 6 Oct 2014 14:44:35 -0700 (PDT)
Message-ID:
<decf39a5-da2a-4d16-843f-765ca1d0a063@googlegroups.com>
On Monday, 6 October 2014 20:50:42 UTC+3, c.mila...@gmail.com wrote:

=D6=F6 Tiib wrote:

On Sunday, 5 October 2014 19:44:45 UTC+3, Wouter van Ooijen wrote:

=D6=F6 Tiib schreef op 05-Oct-14 5:38 PM:

I suggest you consider there a bit ... might be that you can get ri=

d

of needless dynamic units or might be you can move them to I/O laye=

r

or might be that you have some more reasons why these are needed
in math.

 
But as far as I understand, as a user, those dynamic units cost me
nothing when I don't use them. If that is correct the cost of having=

 

them is small (= skipping the (ir)relevant parts of the documentati=

on),

so even a rare use case for them might be enough for them to be
worthwhile.

 
AFAIK all compilers are in difficulty to optimize out any sort of
dynamic polymorphism even if it is not used. If the efficiency drop
is of any significance then it may be is an unneeded choice that
will be made one way as rule by experienced users. Author has still
to maintain code and documentation (useless work). So better idea
is to consider it beforehand.

 
As I wrote elsewhere, such dynamic units are much less efficient,
by at least 6 times, according a rough benchmark.
 
My idea was to avoid any impact on performance when they are not needed.
But actually, with current implementation, they have a small impact,
as they allocate and fill some small collections at program start-up.
Therefore they require some memory for data and some memory for the
machine code of "vector", "unordered_set", and the required default
memory allocator and exception handling mechanism.
For those who want absolutely zero-overhead, implementation has to
be reworked.
I will work on that.


That is nice.

But I wonder if such kind of measures are really needed by anyone.


I was also thinking that those are may be not needed at all.

I mean, if an application must let the user choose between inches
or millimetres, or between degrees and radians, it is reasonable
to force the application programmer to write machine code for just
one unit per magnitude, and convert the input value from the unit
required by user and to such unit at output, or alternatively, it
is better to force the application programmer to generate machine
code for all the supported units (possibly using templates)?

Here is some sample code that gets from the user the desired
unit of measurement, a value in such unit, does some computation
(computes the triple of such value), and prints the result in the
same unit of the input value.
 
With no library:
 
    int unit = get_desired_unit();
    double value = get_desired_value();
    double result = value * 3; // fast computation
    print_value_and_unit(result, unit);
 
With dynamically-defined unit measures:
    int unit = get_desired_unit();
    double value = get_desired_value();
    dyn_vect1<Space> value(unit, value); // encapsulate
    dyn_vect1<Space> result = value * 3; // slow computation
    print_value_and_unit(result); // decapsulate
 
With several cases of statically-defined unit measures:
    int unit = get_desired_unit();
    double value = get_desired_value();
    switch (unit)
    {
    case inches_id:
        vect1<inches> value_inches(value);
        vect1<inches> result_inches
            = value_inches * 3; // fast computation
        print_value_and_unit(result_inches); // overload
        break;
    case millimetres_id:
        vect1<millimetres> value_millimetres(value);
        vect1<millimetres> result_millimetres
            = value_millimetres * 3; // fast computation
        print_value_and_unit(result_millimetres); // overload
        break;
    }
 
With single case of statically-defined unit measures:
    int unit = get_desired_unit();
    double value = get_desired_value();
    // The value is always converted
    // from the specified unit to inches.
 
    vect1<inches> value_inches(
        convert_from_to(unit, inches_id, value));
    // Computation is done always in inches.
    // fast computation
    vect1<inches> result_inches = v_inches * 3;
    // The value of the result is always converted
    // from inches to the specified unit.
    double result = convert_from_to(inches_id, unit,
        result_inches.value());
    print_value_and_unit(result); // Unique output routine
 
Which solution is better?


Last. In my high school (ages ago) our physics teacher always
demanded us as first thing to convert all assignment data
into SI units, then do the math and then convert results to
units required for answer. Behaving like that is most robust
since we needed only to know the formulas with base SI units
and for rest of the units we only needed to know how to
convert from/to base SI units.

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