Re: Wikibooks illustration of Builder

From:
Christopher Pisz <nospam@notanaddress.com>
Newsgroups:
comp.lang.c++
Date:
Wed, 12 Nov 2014 11:19:56 -0600
Message-ID:
<m404ri$svn$1@dont-email.me>
On 11/11/2014 6:16 AM, Paul wrote:

Wikibooks has the code below: I prefer
   HawaiianPizzaBuilder* hawaiianPizzaBuilder = new HawaiianPizzaBuilder; etc. because I find it conceptually simpler.

Is there any reason to prefer PizzaBuilder* hawaiianPizzaBuilder = new HawaiianPizzaBuilder; to what I wrote?

Thank you,

Paul

#include <string>
#include <iostream>

using namespace std;

// "Product"
class Pizza
{
    public:
        void setDough(const string& dough)
        {
            m_dough = dough;
        }
        void setSauce(const string& sauce)
        {
            m_sauce = sauce;
        }
        void setTopping(const string& topping)
        {
            m_topping = topping;
        }
        void open() const
        {
            cout << "Pizza with " << m_dough << " dough, " << m_sauce << " sauce and "
            << m_topping << " topping. Mmm." << endl;
        }
    private:
        string m_dough;
        string m_sauce;
        string m_topping;
};

// "Abstract Builder"
class PizzaBuilder
{
    public:
                 virtual ~PizzaBuilder() {};

        Pizza* getPizza()
        {
            return m_pizza;
        }
        void createNewPizzaProduct()
        {
            m_pizza = new Pizza;
        }
        virtual void buildDough() = 0;
        virtual void buildSauce() = 0;
        virtual void buildTopping() = 0;
    protected:
        Pizza* m_pizza;
};

//----------------------------------------------------------------

class HawaiianPizzaBuilder : public PizzaBuilder
{
    public:
                 virtual ~HawaiianPizzaBuilder() {};

        virtual void buildDough()
        {
            m_pizza->setDough("cross");
        }
        virtual void buildSauce()
        {
            m_pizza->setSauce("mild");
        }
        virtual void buildTopping()
        {
            m_pizza->setTopping("ham+pineapple");
        }
};

class SpicyPizzaBuilder : public PizzaBuilder
{
    public:
                 virtual ~SpicyPizzaBuilder() {};

        virtual void buildDough()
        {
            m_pizza->setDough("pan baked");
        }
        virtual void buildSauce()
        {
            m_pizza->setSauce("hot");
        }
        virtual void buildTopping()
        {
            m_pizza->setTopping("pepperoni+salami");
        }
};

//----------------------------------------------------------------

class Cook
{
    public:
        void setPizzaBuilder(PizzaBuilder* pb)
        {
            m_pizzaBuilder = pb;
        }
        Pizza* getPizza()
        {
            return m_pizzaBuilder->getPizza();
        }
        void constructPizza()
        {
            m_pizzaBuilder->createNewPizzaProduct();
            m_pizzaBuilder->buildDough();
            m_pizzaBuilder->buildSauce();
            m_pizzaBuilder->buildTopping();
        }
    private:
        PizzaBuilder* m_pizzaBuilder;
};

int main()
{
    Cook cook;
    PizzaBuilder* hawaiianPizzaBuilder = new HawaiianPizzaBuilder;
    PizzaBuilder* spicyPizzaBuilder = new SpicyPizzaBuilder;

    cook.setPizzaBuilder(hawaiianPizzaBuilder);
    cook.constructPizza();

    Pizza* hawaiian = cook.getPizza();
    hawaiian->open();

    cook.setPizzaBuilder(spicyPizzaBuilder);
    cook.constructPizza();

    Pizza* spicy = cook.getPizza();
    spicy->open();

    delete hawaiianPizzaBuilder;
    delete spicyPizzaBuilder;
    delete hawaiian;
    delete spicy;
}


I only see a need to new the polymorphic types, which is only the pizza
builder. Why new and delete the cooks and the pizzas?

Furthrmore, it isn't a big deal in a little example where main clearly
owns and manages the lifetimes of these objects, but in a large project
you can easily run into some lifetime management problems using raw
pointers like that. Especailly where cook's member is set to a pointer
of a pizza builder. What if the builder doesn't exist? Who is ensuring
that it does exist?

If many cooks and other objects are going to require the use of the
pizza builder, I'd say it is a candidate for a shared_ptr.

The rest of the objects don't look like the necesarrily need to be
allocated at all. Escpecialy when the pizza builder is retaining one and
only one pizza, which would probably change down the road also.

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