Re: polymorphism; dummy parameters

From:
"Victor Bazarov" <v.Abazarov@comAcast.net>
Newsgroups:
comp.lang.c++
Date:
Thu, 3 May 2007 16:26:55 -0400
Message-ID:
<f1dgih$6q5$1@news.datemas.de>
vsgdp wrote:

Say you have 3 child classes A, B, C deriving from a parent class P
with pure virtual function f.

Suppose A::f(x1); // A::f depends only on x1
Suppose B::f(x1, x2); // B::f depends on x1 and x2
Suppose C::f(x1, x2, x3); // C::f depends on x1, x2, x3

Is it bad form to define P::f(x1, x2, x3), and then A::f and B::f just
ignore the parameters it does not need?


Yes. But you'll be better off asking about it in 'comp.object'.
Here, in the multi-paradigm, "do as I please as long as it's legal",
land, it's perfectly OK, if it works for you.

In some sense this could be justified; you could say that for A::f, x2
and x3 are just "zero" or some identity value that doesn't actually
affect the output.

Any thoughts on this?


Not many, no. Depends on the problem you're solving, I guess.

I think it is okay occasionally if not abused often, but I would like
the opinion of the C++ programming community.

For those that want some context, basically I have a Light class and I
derive:

DirectionalLight, PointLight, SpotLight, AreaLight. The area light
implementation requires some special data the others do not; this data
also varies over time so I can't just set it at construction time.


So, it seems that you need a specific "set my stuff" function, which
should probably be very generic and implement some kind of "property"
thing.

 I
can't set the area light's specific data at runtime either without
knowing its specific type (defeats polymorphism). So I am thinking
the best solution would be to just pass the data to the pure virtual
function, even though only area lights will use the data.


Take a look at "properties". If you give your properties names, by
which you will be able to differenciate them, you will be able to set
them independently. You can have a single 'set(string, void*)' function
or add another 'set_many(vector<string>,vector<void*>)'.

I am not sure it's better than stuffing the base class with the arguments
it's not going to use (that's true for any pure virtual function, no?);
at least it's a bit more generic (and you can probably find some more
or less generalized implementations out there in the open).

V
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