Re: Why pointers to functions?

From:
"Ben Voigt [C++ MVP]" <rbv@nospam.nospam>
Newsgroups:
microsoft.public.vc.language
Date:
Wed, 19 Nov 2008 16:00:58 -0600
Message-ID:
<ejSFPJpSJHA.3668@TK2MSFTNGP03.phx.gbl>
Alex Blekhman wrote:

"Ben Voigt [C++ MVP]" wrote:

This is exactly what C++ compiler does when translates C++
code.


at least C++ code that doesn't use virtual functions. When you
have virtual functions, you also get function pointers.


Yes, you're right. I was talking about the simplest case, of
course.

In conclusion: If you don't know the name of a function in
advance, then pointers to functions is the way to go.
Otherwise,


This could be:

- polymorphism


Correct. However, if one needs polymorphism, then C++ would be
much more appropriate tool. I have seen old C code that attempts
to achieve polymorphism, but such code is relatively rare
nowadays.

- an array (or other lookup-capable structure) of functions,
perhaps for implementing a menu
- callbacks


Aren't they the same?


Callbacks are generally associated with reusable code, where the
implementation is written after the code that makes the indirect call.

For the array, I was thinking more along the lines of:

typedef void (*option_fnptr)();
option_fnptr options = { &do_this, &do_that, &do_other };

int selection;
cout << "Select an option: " << endl << "1) This" << endl << "2) That" <<
endl << "3) Something else entirely" << flush;
cin >> selection;

if (selection >= 1 && selection <= 3) (*(options[selection-1]));

Alex

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