Proposed idiom for efficient use of move semantics

From:
"Jeffrey Yasskin" <jyasskin@gmail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
18 Nov 2006 22:34:16 -0500
Message-ID:
<1163896408.394258.37770@k70g2000cwa.googlegroups.com>
If you just want the proposal, skip to "consider the following
definition of fill() instead".

In this post I'll use "string" to represent any class for which
operator= is potentially cheaper than a destructor+constructor pair,
usually because it can re-use some allocated memory.

We currently have the advice to prefer:

   void fill(string* s);
   void use(const string& s);
   string s;
   for (int i = 0; i < big_number; ++i) {
     s.clear();
     fill(&s);
     use(s);
   }

over

   string fill();
   void use(const string& s);
   for (int i = 0; i < big_number; ++i) {
     const string s = fill();
     use(s);
   }

when performance is critical because the former saves on
re-allocations. However, when fill() is also useful outside of loops,
we have to either use the less convenient and less const form:

   string s;
   fill(&s);

or write a boilerplate overload:

   string fill() {
     string result;
     fill(&result);
     return result;
   }
   const string s = fill();

Rvalue references and move semantics can potentially save on copies
here, but they don't immediately save allocations. But consider the
following definition of fill() instead:

   string fill(string&& space = string()) {
     space.clear();
     // fill space
     return move(space);
   }
   // Maybe needed to disable passing lvalues implicitly?
   class Incomplete; Incomplete fill(string&);

Then we can use the same definition of fill() either as:

   string s;
   for (int i = 0; i < big_number; ++i) {
     s = fill(move(s));
     use(s);
   }

or

   const string s = fill();

without ever allocating unnecessary space.

Are there any pitfalls here that I haven't thought of?

Jeffrey Yasskin

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