Re: Multiple return values (was Re: Const Considerations)

From:
Yechezkel Mett <yechezkel@emailaccount.com>
Newsgroups:
comp.lang.c++.moderated
Date:
21 Nov 2006 07:14:47 -0500
Message-ID:
<4562e796$0$97247$892e7fe2@authen.yellow.readfreenews.net>
James Kanze wrote:

Yechezkel Mett wrote:

template<class FwdIt, class Ty>
struct {
    FwdIt lower_bound;
    FwdIt upper_bound;
} equal_range(
    FwdIt first,
    FwdIt last,
    const Ty& val)
{
    FwdIt lower;
    FwdIt upper;
    ... calculate lower and upper ...

    return { lower, upper };
}

int main()
{
    std::vector<int> v;
    ... fill v with ordered values ...

    auto equal = equal_range(v.begin(), v.end(), 5)

    std::cout << "lower = " << equal.lower_bound
      << ", upper = " << equal.upper_bound << std::endl;
}


What's the difference between this and the current return type
for equal_range (std::pair< Iter, Iter >)?


Currently, using std::pair for multiple returns is syntactically
unwieldy and limited to two values. With tr1::tuple the limit is
removed; with C++0x the syntax will be tidied. The remaining difference
is the ability to name the return values, which I feel is not insignificant.

Something along those lines will probably be legal. I don't
think the exact syntax has been finalized in either case.


N2122 says the auto proposal is already in the Working Paper and the
initializer list proposal is "Blessed by Evolution - Wording required
for Core review" so I'm not expecting much change.

(And
of course, there is no assignment in main---the auto only works
in declarations with initialization.)


Whoops.

Note that this is NOT multiple return values. To emulate
multiple return values in C++, you'd need some sort of tuple of
references, and write something like:

     int a;
     double b ;
     tuple_ref( a, b ) = f( x ) ;


tr1::tie(a, b)

Perhaps it's not multiple return values as implemented in other
languages, but I think it provides pretty much all of what people expect.

Given such a framework, swap could be written:
     tuple_ref( a, b ) = tuple( b, a ) ;


tr1::tie(a, b) = tr1::make_tuple(b, a);

But swap wouldn't be written like that in C++, because it makes more
copies than necessary. Perhaps

tie(a, b) = make_tuple(std::move(b), std::move(a));

Still makes more moves than necessary, which could be a problem for a
heavy type which doesn't have a cheap move.

In a language which supports multiple returns and assignments,
of course, you don't need the tuple nor the tuple_ref; you could
just write:
     a, b := b, a ;


In C++0x I hope

tie(a, b) = {b, a};

will do the job.

I was afraid a would get overwritten before being read, but there's a
temporary tuple created there which avoids that. There are still more
copies than necessary, which can be mitigated by using std::move. I
suspect the languages in which a, b := b, a is a standard idiom also use
reference semantics as opposed to the value semantics in C++, so they
don't have that problem.

Yechezkel Mett

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