Re: The D Programming Language
Inlining a function doesn't necessarily imply replacing a reference type
with a value type.
The problem is, a compiler looks at a UDT from the lowest level
possible. It has *no idea* what that type is supposed to be; not a clue.
All it sees are the low level operations on it. Trying to infer
identities and high level operations from that is akin to handing an AI
engine a few identities and expecting it to construct all kinds of
useful theorems from them. It ain't gonna happen.
I am afraid my response might be considered a little bit offending, but
I have to ask:
Are we speaking about DMC++ here? :)
In reality, I see no reason why good compiler could not optimize out a
reference.
I have just checked with GCC4.1 / AMD64 (to reduce register pressure):
struct Foo {
int a, b;
};
inline void Add(Foo& x, int q) { x.a += q; x.b += q; }
void Print(int); // just to force code generation
void main()
{
Foo x;
x.a = 10;
x.b = 20;
Add(x, rand());
Print(x.a);
Print(x.b);
}
and it produced this:
callq 0x4055b0 <rand@plt>
mov %eax,%ebx
lea 0xa(%rbx),%edi
callq 0x406038 <_Z5Printi>
lea 0x14(%rbx),%edi
callq 0x406038 <_Z5Printi>
Or maybe I misunderstood the problem?
Mirek
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