Re: delete map elements

From:
"Jim Langston" <tazmaster@rocketmail.com>
Newsgroups:
comp.lang.c++
Date:
Sat, 17 Mar 2007 15:47:55 -0700
Message-ID:
<He_Kh.652$p57.508@newsfe02.lga>
"David" <clamayi@gmail.com> wrote in message
news:1174145209.019883.201170@o5g2000hsb.googlegroups.com...

Hi all,

I try to use map container and delete the elements. but there are
something wrong, please help me check it.

class test{
protected:
      map<string,myclass*> tests;

public:
    test();
    void AddMyclass(const string& myname,const myclass &st);
   ~test();
};

suppose myclass has been defined before.

and
   test::~test()
   {
      map<string,myclass*>::iterator ii;
     for(ii=tests.begin();ii!=tests.end();++ii)
    {
       delete(ii->second);
     }
    tests.clear();
  }
int main()
{
   test my;
   myclass st;
   my.AddMyclass("new class",st);
 }
But when the code exits from the main function, there was an error
message saying that "Object reference not set to an instance of an
object.".

I think it is caused by the test's destructor function. But I don't
know where is the problem. Please help me. Thanks


This is snippets of code I use that works.

typedef std::map<unsigned int, CEffect*> BeamEffectsType;

// ...

BeamEffectsType BeamEffects;

// ...

     CEffect* Effect = new CEffect(ProjectileSpeed, Lifetime, Pos, Aim,
FireIndex, CEffect::ParticleStream);
     BeamEffects.insert( std::make_pair< unsigned int, CEffect* >( Index,
Effect ) );

// ...

    // Update ALL the -On-The-Fly- or Fired 'Beams' to NEW positions.
    for ( BeamEffectsType::iterator it = BeamEffects.begin(); it !=
BeamEffects.end(); )
    {
        if ( !(*it).second->Update() )
        {
            delete (*it).second;
            it = Client.BeamEffects.erase(it);
        }
        else
            ++it;
    }

// ...

    for ( BeamEffectsType::iterator it = BeamEffects.begin(); it !=
BeamEffects.end(); )
    {
        delete (*it).second;
        ++it;
    }

Incidently, in this code
(*it).second;
is equivalent to
it->second;

It is just the way I prefer to do it

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