Re: noobs and pointers

From:
"Salt_Peter" <pj_hern@yahoo.com>
Newsgroups:
comp.lang.c++
Date:
13 Apr 2007 20:59:52 -0700
Message-ID:
<1176523192.193011.96640@d57g2000hsg.googlegroups.com>
On Apr 13, 8:37 pm, "Randy" <gast...@sympatico.ca> wrote:

Hi,

I am a noob. I am trying to store Student objects pointers, in a
vector, within a School object.


In my opinion, you should be storing Students, not pointers to
Students.

I call a setter function to add the pointer. If I use this method it
works,
    Student st = Student("Randy");
    Student * stp = & st;
    sc.addStudent(stp);

My problem is passing a Student to the School function. I have an
overridden function. I try to create a pointer from the passed
Student. I bet that's my problem because it's a copy ?


Its a copy alright, a copy of a pointer actually, unfortuanately -
copying pointers does not copy its pointee. And having a pointer to an
object does not guarentee that the object continues to exist.

This may sound a little strange to you right now but its fundamental
in C++. A dumb pointer is just a dumb pointer.

This all came about because I want to have a more succinct method for
doing this, just like the big kids do:
    Student st = Student("Randy");
    Student * stp = & st;
    sc.addStudent(stp);

I've read lots but am apperantly missing the point. I am referencing
the C++ Primer.

here's my output too ... 2 Bills ?? ahaha ...

Schools Constructor 1
Student Constructor2 Randy
Overload addStudent1()
Student Constructor2 Biff
Overload addStudent3()


Stop right here. This should be your first clue. Take a look at that
member function:

void School::addStudent(Student n ){
     cout << "Overload addStudent3()" << endl;
     Student * s = & n;
     mStudents.push_back(s);
}

You are storing pointers and yet parameter (Student n) ceases to exist
once the above member function terminates. Dumb pointer points to a
Student that is no longer.

The term is: dangling pointer
The result is: undefined behaviour

Student Constructor2 Bill
Overload addStudent1()
*** List ***
1 Randy
3 Bill
3 Bill
*** EOF ***
Press any key to continue . . .

main.cpp
---------------------------------------------------------------------------------------

#include <cstdlib>
#include <iostream>
#include <vector>

// #include "Templates.h"
// #include "PointersAndReference.h"
#include "StudentsAndSchools.h"

using namespace std;

int main(int argc, char *argv[])
{
// mypair<int> ok(10,23); // Declare an INT class w/
construction
// ok.printValues();
// referenceTests();

    School sc;
    sc.setNames("Parkside");

    Student st = Student("Randy");
    Student * stp = & st;
    sc.addStudent(stp);

    sc.addStudent(Student("Biff"));

    Student st1 = Student("Bill");
    Student * stp1 = & st1;
    sc.addStudent(stp1);

    sc.getStudentNames();

    system("PAUSE");
    return EXIT_SUCCESS;

}

--------------- StudentsAndSchools.h
-------------------------------------------------------------

#ifndef __StudentsAndSchools__
#define __StudentsAndSchools__


Underscore + Capitale letter is reserved
2 Underscores + whatever is also reserved

#ifndef StudentsAndSchools_h
#define StudentsAndSchools_h

Although Student should have its own header and School ditto

using namespace std;


Using directives in a header file is a very bad idea.

class School;

class Student {

      private:
             static int mLastId;
             string mName;
             int mId;
             School * mSchool;

      public:
          Student(){
                    cout << "Student Constructor1" << endl;
          }
          Student(string n){
                    cout << "Student Constructor2 " << n << endl;
                    mName = n;
                    mId = ++mLastId;
          }


Initialize non-static members using an init list.

           Student(std::string n) : mName(n), mId(++mLastId)
           {
             cout << "Student(std::string n) " << n << endl;
           }

          void setName(string n);


            void setName(const std::string&);

          string getName();


            std::string getName() const;

          int getId();};


            int getId() const;

int Student::mLastId = 0;

string Student::getName(){ return mName; };
int Student::getId(){ return mId; };

class School{

      private:
             string mName;
             vector<Student*> mStudents;

      public:
          School(){
                    cout << "Schools Constructor 1" << endl;
          }
          void addStudent(Student* );
          void addStudent(Student &); // overloaded
function


// the key is the constant keyword, the only version you need is by
const reference

            void add(const Student&);

// the next "overload" prevents the former from being called although
the compiler should be generating a diagnostic about a conflict (which
one of these "overloads" should it call?).

          void addStudent(Student);

          void setNames(string n);
          void getStudentNames();


const qualifiers missing above

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