Re: determine if a type is a free function pointer

From:
Fei Liu <feiliu@aepnetworks.com>
Newsgroups:
comp.lang.c++
Date:
Fri, 14 Sep 2007 15:22:05 -0400
Message-ID:
<fcen2c$kd7$1@aioe.org>
Kai-Uwe Bux wrote:

Fei Liu wrote:

Kai-Uwe Bux wrote:

    static bool const value =
      ( ! is_class_type<T>::value )
      &&
      ( sizeof( check<T>( * (T*)(0) ) )== sizeof( yes ) );

This statement is slightly confusing to me. So you convert the function
to function pointer, convert 0 to function pointer, dereference the
function pointer back to a function. If it was indeed a function
pointer, the first inner check struct convert it to function pointer
again. Is my understanding correct?


Yes. A commmon trick to get an object of type T for SFINAE is something like
this:

  template < typename T >
  class is_something {

    static
    T dummy ( void );

    static
    yes_type check ( some_magic );

    static
    no_type check ( ... );
    
  public:
     ...
  };

However, hacking on this code, I learned that functions cannot serve as
return value types. The dereferencing a T* to get a parameter of type T is
a trick to get around that.

However, there is now another problem with the code: it won't compile if T
is a reference type (since one cannot form pointer-to-reference types).
Thus, the code needs a partial specialization for reference types.

Also, since it really is just a convertibility check, one should factor that
out. Thus, I propose now:

// yes_type
// ========

  struct yes_type { char dummy; };
  struct no_type { yes_type a; yes_type b; };

// is_convertible
// ==============

  template < typename From, typename To >
  class is_convertible {

    static
    From* dummy ( void );

    static
    yes_type check ( To );

    static
    no_type check ( ... );
    
  public:
    
    static bool const value =
      sizeof( check( *dummy() ) ) == sizeof( yes_type );
    
  }; // is_convertible

  // TRICKY: [why the From* and *dummy() detour]
  /*
    The reason is that functions cannot return function
    types. Thus, in order to deal with the case where
    From is a function type, we do this trick.

    On the other hand, this screws up reference types.
    Thus, we need to provide a partial specialization.
  */

  template < typename From, typename To >
  class is_convertible<From&,To> {

    static
    From& dummy ( void );

    static
    yes_type check ( To );

    static
    no_type check ( ... );
    
  public:
    
    static bool const value =
      sizeof( check( dummy() ) ) == sizeof( yes_type );
    
  }; // is_convertible
  

// is_function_type
// ================

  template < typename T >
  struct is_function_type {

    static bool const value =
      ( ! is_class_type<T>::value )
      &&
      ( is_convertible<T,T*>::value );

  };

  // T&* is not well formed:
  template < typename T >
  struct is_function_type<T&> {

    static bool const value = false;

  };

Now I know why managers don't like C++.


Huh? Isn't this fun? How could managers fail to see that?


I am not very sure if fun is the word that would pop up in most people's
head when they see this piece of code, most likely explosion...

Best

Kai-Uwe Bux

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