Re: Code crashes at runtime - is this valid c++

From:
Pete Becker <pete@versatilecoding.com>
Newsgroups:
comp.lang.c++
Date:
Thu, 6 Nov 2008 17:34:13 -0500
Message-ID:
<2008110617341316807-pete@versatilecodingcom>
On 2008-11-06 17:22:06 -0500, Salt_Peter <pj_hern@yahoo.com> said:

On Nov 6, 2:59 pm, chrisstankev...@gmail.com wrote:

float g(const float& x)
{
float y = x;
if(y == 0.0f)


Never compare 2 floats for equality.


Seems like a pretty good way to avoid dividing by zero.

Apart from the fact that its an intensive operation for a cpu,


Um, no. It's nearly trivial.

the following is expected...

#include <iostream>

int main()
{
  float fa(0.0f);
  float fb(0.0f);

  if( fa == fb)
    std::cout << "not equal\n";
  else
    std::cout << "equal\n";

  std::cout << "Press ENTER to EXIT.\n";
  std::cin.get();
}

/*
not equal
*/


A standarde-conforming C++ compiler will not produce that result. Both
values are exact, and the comparison is exact.

--
  Pete
Roundhouse Consulting, Ltd. (www.versatilecoding.com) Author of "The
Standard C++ Library Extensions: a Tutorial and Reference
(www.petebecker.com/tr1book)

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