Re: What's wrong with using return const reference

From:
Zeppe <zep_p@remove.all.this.long.comment.yahoo.it>
Newsgroups:
comp.lang.c++
Date:
Mon, 12 Jan 2009 14:50:10 +0000
Message-ID:
<496b58a0$0$1588$6e1ede2f@read.cnntp.org>
Subhransu wrote:

Hi All,

I read in one of the links that,

- Returning by const reference exposes the internal data structure (I
understood it to some extent that the returned reference could be
assumed to be a member variable as it has to live even after the
called function returns)


well, the reference is usually to a data member variable. Anyway, if you
return a reference, you have to document and pay attention to the
reference lifetime. If you fail doing so, you can incur in bugs
difficult to spot.

Imagine as an example a "fruit basket" that contains description of
different fruits and allows you to retrieve a description:

basket.insert("apple", "an apple is a round red fruit");
string& descr = basket.findDescr("apple");
basket.clear();
std::cout << descr << std::endl; // error!

Additionally, if basket.findDescr had to return a temporary object, it
would have problem due to the need to prolong the lifetime of it after
the end of the function. For example, if there was something as

const std::string& findDescr(const std::string& fruitName) const {
    if(find(begin(), end(), fruitName) == end())
        return "a fruit not present in the basket."; // error!
    //...
}

- It makes the API vulnerable for BC (Binary Compatibility) break!


Uhm, this is less clear to me, as I think all the pieces of a program
have to be compiled for the same target architecture.

Can someone please explain how? Also, I had a notion that it is better
to return by const reference as it will have some performance edge.


It's right that you have optimisation, but another rule of thumb is "do
NOT over-optimise", i.e., optimise when not necessary.

Best wisehs,

Zeppe

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