Re: conversion of pointer-to-member to void*

From:
Frank Birbacher <bloodymir.crap@gmx.net>
Newsgroups:
comp.lang.c++.moderated
Date:
Thu, 19 Feb 2009 19:52:28 CST
Message-ID:
<7069veFn5ob9U1@mid.dfncis.de>
Hi!

Pavel Minaev schrieb:

Because pointers-to-members are not plain pointers. Aside from the
fact that Standard says that it is so :) consider also how they might
be implemented for virtual methods, taking dynamic dispatch into
account.


Yeah.

Also, try printing out sizeof pointer-to-member type on your
implementation. You might be surprised to see what it says.


I did that already. The size is four on gcc-4.2.4 i686-pc-linux-gnu.

This article may also help understand the issues surrounding this:
http://www.codeproject.com/KB/cpp/FastDelegate.aspx


Ok, quoting from the article: "According to the Standard (section
5.2.10/9), you can use reinterpret_cast to store a member function for
one class inside a member function pointer for an unrelated class."

So I can just use any specific pointer-to-member variable instead of a
void*.

Is there a common pointer type for all pointer-to-member pointers?


No.


Well, sort of. My solution is:

template<typename Class, typename Result>
struct MemberPointer
{
private:
         typedef int MemberPointer::* AnyPointer;
public:
         template<typename Member>
         MemberPointer(Member Class::* member)
                 : function(&MemberPointer::template memberPointer<Member>)
                 , anyMember(reinterpret_cast<AnyPointer>(member))
         {}

         Result dereference(Class& c) const
         {
                 return function(c, anyMember);
         }

private:
         Result (*function)(Class&, AnyPointer);
         AnyPointer anyMember;

         template<typename Member>
         static Result memberPointer(Class& c, const AnyPointer anyMember)
         {
                 typedef Member (Class::* MemberType);
                 const MemberType member =
reinterpret_cast<MemberType>(anyMember);
                 return static_cast<Result>(c.*member);
         }
};

Thanks to all.
Frank

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