Re: Wrapping a C lib and reference counting

From:
Mosfet <mosfet@anonymous.org>
Newsgroups:
comp.lang.c++
Date:
Thu, 28 May 2009 16:59:48 +0200
Message-ID:
<4A1EA6E4.6020204@anonymous.org>
Michael Doubez a ?crit :

On May 28, 3:00 pm, Mosfet <mos...@anonymous.org> wrote:

Hi,

I would like to wrapp a C library I wrote used to access address book on
windows mobile and basically here is how it is designed :

typedef void GDAddrBook;
typedef void GDAbItem;

GYNOID_API ErrorCode
GDAddrBook_Open(OsHandle osParam, GDAddrBook** gppAddrbook);

GYNOID_API ErrorCode
GDAddrBook_Close(GDAddrBook* gpAddrbook);

GYNOID_API ErrorCode
GDAddrBook_GetCount(GDAddrBook* gpAddrbook, int* ulCount);

GYNOID_API ErrorCode
GDAbItem_Release(GDAbItem* gpContact);

GYNOID_API ErrorCode
GDAddrBook_GetItem(GDAddrBook* gpAddrbook, int iIndex, GDAbItem**
gppAbItem);

GYNOID_API void*
GDAbItem_GetProperty(GDAbItem* gpContact, EAbItemProp eContactProp);

So A typical use to get the first addrbook item would be (simple case
with no error checking):

GDCTSTR lpFirstName;
GDAddrBook* gdAb;
GDAbItem* gdAbItem;

GDAddrBook_Open(0, &gdAb);
GDAddrBook_GetItem(gdAb, 0, &gdAbItem);

lpFirstName = (GDCTSTR) GDAbItem_GetProperty(gdAbItem, eAbFirstName);

// Now we release our two "objects"
GDAbItem_Release(gdAbItem);
GDAddrBook_Release(gdAb)

Now I would like to provide a C++ wrapper where C++ objects would hold
GDxxxx pointers and would call Gdxxxx_Release automatically

AddrBook ab;
AddrBookItem abItem;

abItem = ab.getItem(0);
GDString = abItem.getProperty(eAbFirstName);

The problem is about

AddrBookItem AddrBook::getItem(int iIndex)
{
      GDAbItem* gpAbItem = NULL;
      GDAddrBook_GetItem(m_gpAb, iIndex, &gpAbItem);
      AddrBookItem abItem(gpAbItem);

      return abItem;

}

Because If I write something like that, my local abItem will be
destroyed and will call its destructor, so my internal pointer will be
released.
The only way I can see is to use reference counting but is it the only way ?


You could also duplicate it at each copy.

For your function, you can also create an artefact AddrBookItemRef
that destroy its ressource if it was not used by a AddrBookItem.

class AddrBookItem
{
 //...
 class AddrBookItemRef
 {
   public:
     AddrBookItemRef(GDAbItem*p=NULL):ptr(p){}
     AddrBookItemRef(const AddrBookItemRef& r):ptr(p.release()){}
     ~AddrBookItemRef(){if(ptr)GDAbItem_Release(ptr);}
   private:
     GDAbItem* release()const{GDAbItem*p=ptr;ptr=NULL;return p;}
     mutable GDAbItem* ptr;
 };

  AddrBookItem(const AddrBookItemRef& r)
  {
   internal=r.release();
  }
  //...
};

You would have to decide what to do with copy operator for
AddrBookItemRef (I would say forbid it).
If you want to allow it, you can directly return a
std::auto_ptr<GDAbItem>.

You could also use garbage collection :)

Another approach would be to use reference like that :

  ab.getItem(0, abItem );

but what is the best way and how to solve my issues ?


Duplicating your data doesn't seem a big deal unless you can find
another persistence root.

--
Michael


Finally I have adopted an hybrid approach, now all my GD object are
inheriting from GDObject;

typedef struct _GDObject
{
    unsigned long cRefs;
} GDObject;

typedef GDObject GDAddrBook;
typedef GDObject GDAbItem;

I have added two functions :

unsigned long
GDObject_AddRef(GDObject* gdObject)
{
    return 0;
}

unsigned long
GDObject_Release(GDObject* gdObject)
{
    return 0;
}

and now when object is copied I increment counter.
When it's 0 it's deallocated.

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