Re: Most efficient way to access a large member struct from another class

From:
Angus <anguscomber@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Tue, 5 Jan 2010 14:46:30 -0800 (PST)
Message-ID:
<e9c28d4a-1c25-44af-8373-3ff76555fce9@e27g2000yqd.googlegroups.com>
On 4 Jan, 21:45, James Kanze <james.ka...@gmail.com> wrote:

On Jan 3, 6:33 pm, Angus <anguscom...@gmail.com> wrote:

On 3 Jan, 18:20, "Leigh Johnston" <le...@i42.co.uk> wrote:

Simply dereferencing a pointer does not copy the object it points to.
struct foo
{
   void mf() {}
};
foo* f = new foo;
f->mf(); // no copy
foo f2 = *f; // copies

Is this the way to do it?
const BigStruct& getBigStruct() const { return m_struct; }


Maybe. Before worrying about performance, you should worry
about semantics. Using a reference instead of a value has
different semantics. In the case of passing a const reference
rather than a value, the difference is generally insignificant
in the context of a function call, and can be ignored. (Whence
the frequent recommendation to pass class types by const
reference, rather than by value.) In the case of a return
value, this may sometimes be true as well, but it's far from
obvious, and you really have to think about what the desired
semantics are.

--
James Kanze


The scenario is as follows:

1. class contacts which contains a list of contacts (rows) obtained
via an arcane interface to a legacy system.

2. class notifications which receives notifications about changes to
contacts. Eg adds/changes/deletes.

3. class notifications has a member pointer to contacts.

4. When an add notification is received, then the new contact must be
added to the rows member of contacts.

So what I do is call a function on contacts which returns a reference
to rows and add the new row (from within notifications). But thinking
about it now it might have been more logical to simply call a
AddContact function on contacts.

I would be interested to know what you think.

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