Re: C programmer migrating to C++

From:
Francis Glassborow <francis.glassborow@btinternet.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Mon, 25 Jan 2010 13:48:40 CST
Message-ID:
<dMadnTs6DKnBPsDWnZ2dnUVZ8vKdnZ2d@bt.com>
Bartosz Wiklak wrote:

Hello, I'm coding in C form many years but for a year or something
like that I'm trying to get rig of "bad" old habits and start to do
things better.
There are couple of annoyances in C++ I cannot solve - probably I'm
doing something wrong.
I wonder If someone could help me:

1)
Consider such function definition

void f( int k, const T* t, T2* t2=NULL);

In C I used pointers extensively. When I didn't want to overload
function's definition I used function's default NULL arguments to
indicate that this argument (and part of function's job) is not
relevant. I know this could be considered unsafe but imagine several
function calls inside of such function that also use NULL pointer. It
saves much work. In STL there are some values that represent bad or
boundary values such as string::npos or the one returned by iterator
end() method ( btw, it's irritating that every container has different
past-the-end element). Can I achieve something like default NULL
argument in C++ not using pointers but references?


I am not sure what you are looking for. In general default arguments in
C++ (did not think there were any in C) are much less useful than they
might seem to be because they can almost always be replaced by overloading:

void f(int k, const T* t_ptr, T2* t2_ptr);
inline void f(int k, const T* t_ptr){
    return f(k, t_ptr, 0);
}

Now you can write analogous code using references if you want. Note that
the above also allows you to overload a C function with default values.
And secondly this method removes the requirement that the overloaded
parameter(s) must be the last one(s)

2)
Returning objects:
Suppose I want to have a method that returns a "large" object, let it
be a "comp.lang.c++.moderated" string.
I can do it this way:

string& foo( string& buf ){ buf="comp.lang.c++.moderated"; return
buf; }

but I need do such things in my code:
string s;
foo(s);

I would like to do sth. like this:
string s = foo();

If I define foo function like that:
string foo(){ string buf="comp.lang.c++.moderated"; return buf; }

I'll work but as far as I understand it'll run several constructors
and copy constructors and I would like to make such operation work as
fast as [ string s("comp.lang.c++.moderated"); ]
BTW, is [ string s("comp.lang.c++.moderated"); ] faster than [ string
s ="comp.lang.c++.moderated"; ] or maybe it is compiler dependent?


The language allows ellision of copy ctors in many circumstances so in
practice you often get far fewer copy operations than you might have
expected. As always, leave optimisation till you know you need the added
performance.

And as for your last question, they are equivalent definitions so as
long as both are compilable they will compile to the same code
(sometimes a type has explicit qualified ctors and the assignment like
version is not allowed.

Thanks,
Bartek


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