Re: Operator Cast () Reference?

From:
Immortal Nephi <Immortal_Nephi@hotmail.com>
Newsgroups:
comp.lang.c++
Date:
Thu, 10 Jun 2010 11:44:24 -0700 (PDT)
Message-ID:
<94deb55b-e2c8-4768-aedc-6795194af522@u26g2000yqu.googlegroups.com>
On Jun 10, 9:23 am, Paul Bibbings <paul.bibbi...@gmail.com> wrote:

Immortal Nephi <Immortal_Ne...@hotmail.com> writes:

   Someone posted his Byte class code on the previous thread. I =

have a

question about operator cast ().


I think that would be me.

Please explain the difference
between local object and reference object. Why do you need reference
object?


If you remember, the Byte class was introduced as a `proxy' for your
Array class, which stored a pointer to an array of unsigned char. A
Byte instance was returned by your Array::op[], so:

   Byte Array::operator[](int index) { return pData[index]; }

It is created from pData[index] using the non-explicit constructor:

   Byte::Byte(unsigned char&);

    
You explain very clear. Look very good. I want to add. I might
want to add more variables to the Byte's constructor. I may want to
name Byte to be RGB8 (Red, Green, and Blue for pixels ).
    RGB8 is limited to 8 bit. Red has 2 bits. Green and blue have 3
bits.
    The array class has more data members like that.

class Array {
=85..
=85..
private:
    friend class Byte;
    unsigned char *m_Data;

    int m_RedMax;
    int m_GreenMax;
    int m_BlueMax;
    int m_ColorMax;

    int m_ShiftRed; // m_ShiftRed = 6
    int m_ShiftGreen; // m_ShiftGreen = 3

    unsigned char m_RedMask; // m_RedMask = 0x3F
    unsigned char m_GreenMask; // m_GreenMask = 0xC3
    unsigned char m_BlueMask; // m_BlueMask = 0xF8

    int m_Size;
};

    You can always write four parameters in Constructor function
according to your preference.

    I have one problem. I want to add ShiftRed_Ref and ShiftGreen_Ref to
Byte constructor. I have no reason to add three or more parameters in
Byte constructor, but two parameters should be sufficient. First
parameter is to be data_Ref and second parameter is to be Array_Ref.
I will need to establish bidirectional reference between Array object
and Byte object.

Byte Array::operator[](int index) {
    Byte byte( pData[ index ], *this );

    return byte;
}

    Notice friend class Byte. Array object's operator[] uses Byte's
member functions to modify pData and read some other Array's data
members through bidirectional communication.

    Please let me know if bidirectional communication is a good idea. If
not, what are you suggesting alternative? I like proxy Byte class.

You will see that it stores the unsigned char at pData[index] *by
reference*. This is the whole point of using the proxy. Basically it
`represents' the stored data so that any operation upon the proxy is
*really* an operation upon the data it represents (stores).

The reason that you need:

   Byte::operator unsigned char&();

and not:

   Byte::operator unsigned char();

is that you need to allow assignment to the underlying unsigned char
through a Byte proxy. Consider:

   Array array(4);
   // ...
   array[0] = 42U;

The last call is equivalent to:

   Byte b(array[0]);
   b.operator unsigned char&() = 42U; // LHS returns reference t=

o array[0]

Using a reference here 42U gets assigned to the actual unsigned char at
array[0]. If you consider the alternative, which would be:

   Byte b(array[0]);
   b.operator unsigned char() = 42U; // LHS returns *temporary*
                                    =

   // array[0] *not* changed

then what you would be attempting to do is assigne 42U to a *temporary*
returned by b.operator unsigned char(), which is not what you want.


Make sense!

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