Re: Serialization

From:
Ebenezer <woodbrian77@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Sun, 7 Nov 2010 09:13:15 -0800 (PST)
Message-ID:
<6f5525a6-2375-4d83-8fa9-184b0cfdd113@35g2000prt.googlegroups.com>
On Nov 5, 9:01 am, Brian Wood <woodbria...@gmail.com> wrote:

On Nov 5, 4:49 am, Andrea Crotti <andrea.crott...@gmail.com> wrote:

Brian Wood <woodbria...@gmail.com> writes:

What is gained by the Serializable base class?
I'd write it like this:

class PadNodeID
{
protected:
  void SendMemberData(SendCompressedBuffer* buf) const;

public:
  template <typename R>
  explicit PadNodeID(ReceiveCompressedBuffer<R>* buf);

  void CalculateMarshallingSize(Counter& cntr) const;

  void
  Send(SendCompressedBuffer* buf, bool = false) const
  {
    SendMemberData(buf);
  }
};


Nothing in practice, but it's an interface that when implemented would
force the programmer to avoid implementing some needed functions.

Of course I can also just implement those functions and that's it.
But I like this

--8<---------------cut here---------------start------------->8---
template <typename R>
explicit PadNodeID(ReceiveCompressedBuffer<R>* buf);
--8<---------------cut here---------------end--------------->8---

Why do you use a pointer here instead of a reference?


I agree a reference would be better and plan to change it.
Thanks for commenting on it.- Hide quoted text -

- Show quoted text -


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