Re: Trivial initialization after non-trivial destruction

From:
Johannes Schaub <schaub.johannes@googlemail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Thu, 10 May 2012 16:18:18 -0700 (PDT)
Message-ID:
<johav2$jlh$1@news.albasani.net>
Am 10.05.2012 20:48, schrieb Nikolay Ivchenkov:

Consider the following example:

    struct X
    {
        ~X() {}
    };

    template<class T>
        void destroy(T&x)
            { x.~T(); }

    int main()
    {
        X *p = (X *)operator new(sizeof(X));
        destroy(*p);
        destroy(*p); // well-defined or undefined?
        operator delete(p);
    }

According to C++11 - 3.8/1, non-trivial destruction ends the life-time
of an object. Can we assume that a new object of the same type exists
at the same location immediately after such non-trivial destruction
has done if its initialization is trivial?


According to 3.8/1, there exist all objects of sizeof(X) with suitable
alignment at that object that have trivial initialization :)

Of course that's not how it really is, so 3.8/1 is broken as it is. We
cannot derive a meaningful statement. So let me allow a more elaborative
explanation of my view of your code.

Issue 1116 tries to solve this, so that in your code, also the first
"destroy" is undefined behavior because you have not yet copied another
T object into "*p". Unfortunately this isn't too easy to do with
classes, because a simple "*p = X();" will invoke a member function on
"*p" before even having the "X" object created at "*p". I guess you
would have to memcpy the "X" into "p", something like (i hope I have the
parameter order right).

    memcpy(p, &(X const&)X(), sizeof *p);

I don't think that is acceptable for most users, though.

I lately came to the following conclusions (they are by no means
"normative". All of this is by the necessity of the spec being way too
unspecific IMO):

- The start of lifetime of an object of trivial initialization is the
same as the start of existence of that object (it may be "out of
lifetime". It is during its ctor run, and before it. In the latter case,
it's almost unusable except for the non-value uses).

- The start of lifetime of other objects equals the start of lifetime of
them. The existence of the object is implied by its start of lifetime.
It's the "created by the implementation when needed" case of 1.8p1,
despite the "weird" cross reference :)

- The end of lifetime of a class object with a non-trivial dtor may be
different from the end of its existence (in particular, during the dtor
run, the object is out of lifetime but still existent).

- For other objects, the end of lifetime means the stop of existence of
the object, except for objects that were created by a definition,
new-expression or as a temporary (cases where "storage is allocated for
an object of type T"). These objects remain existent but out-of-lifetime.

- Reusing the storage of any object stops the lifetime of the object and
may cause the end of its existence according to the rules above.

Also:

- Certain rules in C++ that refer to an object's existence seem to be
better interpretable when understood to refer to an object's alive
state. For example, 3.8p8.

- A member access expression denotes an "access" by an lvalue of the
object expression too, aswell as by an lvalue of the member. If we
do a write access by an lvalue of type X, we start lifetime of an object
of type X if X has trivial initialization.

So I think the following has undefined behavior since we have an
aliasing violation

    struct A { int a; };
    struct B { int b; };

    A *a = (A*) malloc(sizeof *a);
    a->a = 10;
      // now an "A" and an "int" object are alive

    B *b = (B*)a;
    b->a = 0;
      // the now a "B" and an "int" object are alive
      // (we reused storage)

    int x = a->a;
      // alias violation: Access by lvalue of type "A"
      // to object of type "B".

To come to your code, I think it has undefined behavior, because it
calls a member function (destructor) on an object expression of type
"X", but there is no object of type "X" in existence (see 3.8p5).

You can create one by writing into a data member of "X" or by doing a
"placement-new" of X into that location. The write of the data member
starts the lifetime of the "X" object, which in turn allows the access
of the non-static data member.

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