Re: How do I put a pointer to an operator?

From:
"Victor Bazarov" <v.Abazarov@comAcast.net>
Newsgroups:
comp.lang.c++
Date:
Wed, 3 May 2006 08:02:55 -0400
Message-ID:
<e3a65g$phc$1@news.datemas.de>
Rolf Magnus wrote:

leriaat@elte.hu wrote:

I would like to create a calculator, and I thought that it would be a
good idea to write a universal "do_it" function that would have a
pointer to the operator and the two operands like this:

double do_it(double a, doulbe b, doulbe (*op)(doulbe, doulbe) ) {
return op(a, b); }

Well, the idea is great, but I don't know how could I put a pointer
to the + operator... Is it possible at all? I mean something like
this:

cout << do_it(1, 2, &(operator+) );


    cout << do_it( 1, 2, std::plus<int>() );

You can't get pointers to the built-in operators. You can write
functions that themselves use those operators and then get pointers
to those functions. But I think it would be better to make an
abstract Operator base class and for each operation that your
calculator can do add a class that derives from it. Something like:

#include <iostream>

class Operator
{
[..]
};

class Plus : public Operator
{
   [..]
};

class Minus : public Operator
{
   [..]
};

void calc_result(double a, double b, const Operator& op)
{
   std::cout << a << ' ' << op.name()
             << ' ' << b << " = "
             << op(a, b) << '\n';
}


I always thought that 'std::plus' and 'std::minus' were specifically
for that purpose (except the "name", of course). See 20.3.2, and the
documentation on your library implementation, of course.

[..]


V
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