Re: hash_set: how to handle collisions?

From:
huili80@gmail.com
Newsgroups:
comp.lang.c++
Date:
Thu, 10 Jul 2008 18:44:21 -0700 (PDT)
Message-ID:
<3aaf206a-763a-4e0f-8478-18d649e93023@x35g2000hsb.googlegroups.com>
On Jul 10, 9:20 pm, Markus Dehmann <markus.dehm...@gmail.com> wrote:

Do I have to handle hash collisions in a hash_set myself?

I did a test in which I use find() to look for objects in a hash_set.
These objects are definitely not contained, but find() sometimes finds
them anyway. See this code:

<code>
#include <iostream>
#include <stdexcept>
#include <ctime>
#include <set>
// also include header that defines gnu_namespace and includes
hash_set

class MyContainer {
  std::vector<int> v;
public:
  MyContainer(){}
  std::size_t hashcode() const {
    std::size_t hash = 0;
    for(unsigned i=0; i<v.size(); ++i){ // sdbm function gives
collisions sometimes
      hash = v[i] + (hash << 6) + (hash << 16) - hash;
    }
    return hash;
  }
  void add(int i){v.push_back(i);}

};

struct eqPtrs {
  bool operator()(const MyContainer* h1, const MyContainer* h2) const
{
    return h1->hashcode() == h2->hashcode(); // problematic b/c o=

f

collisions?
  }

};

namespace gnu_namespace {
  template<> struct hash<const MyContainer*> {
    inline size_t operator()(const MyContainer* d) const {
      return d->hashcode();
    }
  };

}

int getRand(int min, int max){
  return ((rand() % (max-min+1)) + min);

}

int main(int argc, char** argv){
  srand(time(0));
  typedef hash_set<const MyContainer*, hash<const MyContainer*>,
eqPtrs> MyMap;
  MyMap myMap;
  int repeat = 100000;
  int size = 10;
  for(int i=0; i<repeat; ++i){
    MyContainer* h = new MyContainer();
    for(int j=0; j<size; ++j){
      h->add(getRand(0, 1000));
    }
    myMap.insert(h);
  }
  for(int i=0; i<repeat; ++i){
    MyContainer* h = new MyContainer();
    for(int j=0; j<size; ++j){
      h->add(getRand(2000, 3000));
    }
    MyMap::const_iterator found = myMap.find(h);
    assert(found == myMap.end()); // aborts!
  }
  // TODO: finally delete elements in myMap
  return EXIT_SUCCESS;}

</code>

The solution seems to be to adapt the equality condition in eqPtrs to
also test for actual equality of the members, not just equality of the
hash codes:

struct eqPtrs {
  bool operator()(const MyContainer* h1, const MyContainer* h2) const
{
    return h1->hashcode() == h2->hashcode() && haveSameElements(*=

h1,

*h2); // added condition
  }

};

Is that the solution, or am I doing something wrong in general?
General comments on my code are welcome!

Markus


You actually have already figured out. eqPrts should return true only
when the two myContainer's have the same elements.
Buy the way, doesn't having the same elements imply having the same
hashcode? Comparing hashcode in eqPrts is redundant.
On a different note, try use Boost.Pointer_container library, it's a
lot safer that what you have posted.

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