optimizing function

From:
puneet vyas <puneetit4@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Thu, 26 Feb 2009 00:57:08 -0800 (PST)
Message-ID:
<c36c3f19-afe3-4f05-aa83-d9bb93037f2a@g38g2000yqd.googlegroups.com>
hello, this is the function i wrote for making a series of directory
and subdirectory,is there any optimized way of doing the operation
which i am doing,i mean using string functions without iterating over
string

// recursive directories.cpp : Defines the entry point for the console
application.
//

#include "stdafx.h"
//#include "WriteDir.h"
#include<stdio.h>
#include <afx.h>
#include <CString>
#include <direct.h>
#include <string>
#include <iostream>
#include <vector>
using namespace std;

/*
BOOL WriteDirectory(CString dd)
{

HANDLE fFile; // File Handle
WIN32_FIND_DATA fileinfo; // File Information Structure
CStringArray m_arr; // CString Array to hold Directory
Structures
vector<string> paths;
BOOL tt; // BOOL used to test if Create
Directory was successful
int x1 = 0; // Counter
CString tem = ""; // Temporary CString Object
string temporary="";
// Before we go to a lot of work.
// Does the file exist

fFile = FindFirstFile(dd,&fileinfo);

// if the file exists and it is a directory
if(fileinfo.dwFileAttributes == FILE_ATTRIBUTE_DIRECTORY)
{
// Directory Exists close file and return
FindClose(fFile);
return TRUE;
}

m_arr.RemoveAll();
int length=dd.GetLength();
string dir=dd;
int length1=dir.length();
// Not really necessary - Just habit
for(x1=0;x1<length;x1++) // Parse the supplied CString Directory
String
{
if(dd.GetAt(x1) != '\\') // if the Charachter is not a \
tem += dd.GetAt(x1); // else add character to Temp String
else
{
paths.push_back()
m_arr.Add(tem); // if the Character is a \ Add the Temp
String to the CString Array
tem += "\\"; // Now add the \ to the temp string
}
if(x1 == length-1) // If we reached the end of the file add the
remaining string
m_arr.Add(tem);
}

// Close the file
FindClose(fFile);
int size=m_arr.GetSize();
// Now lets cycle through the String Array and create each directory
in turn
for(x1=1;x1<size;x1++)
{
tem = m_arr.GetAt(x1);
tt = CreateDirectory(tem,NULL);

// If the Directory exists it will return a false
if(tt)
SetFileAttributes(tem,FILE_ATTRIBUTE_NORMAL);
// If we were successful we set the attributes to normal
}
m_arr.RemoveAll();
// Now lets see if the directory was successfully created
fFile = FindFirstFile(dd,&fileinfo);

// if the file exists and it is a directory
if(fileinfo.dwFileAttributes == FILE_ATTRIBUTE_DIRECTORY)
{
// Directory Exists close file and return
FindClose(fFile);
return TRUE;
}
else
{
FindClose(fFile);
return FALSE;
}
}

*/

BOOL WriteDirectory(string dd)
{

    HANDLE fFile; // File Handle
    WIN32_FIND_DATA fileinfo; // File Information Structure
    // CString Array to hold Directory Structures
    //vector<string> paths;
    BOOL tt; // BOOL used to test if Create
Directory was successful
    int x1 = 0; // Counter
    string tem = ""; // Temporary CString Object

    // Before we go to a lot of work.
    // Does the file exist

    fFile = FindFirstFile(dd.c_str(),&fileinfo);

    // if the file exists and it is a directory
    if(fileinfo.dwFileAttributes == FILE_ATTRIBUTE_DIRECTORY)
    {
        // Directory Exists close file and return
        FindClose(fFile);
        return TRUE;
    }

    //m_arr.RemoveAll();
    int length=dd.length();

    for(x1=0;x1<length;x1++) // Parse the supplied CString
Directory String
    {
        if(dd.at(x1) != '\\') // if the Charachter is not a \
            tem += dd.at(x1); // else add character to Temp
String
        else
        {

            tt = CreateDirectory(tem.c_str(),NULL);
            if(tt)
                SetFileAttributes(tem.c_str(),FILE_ATTRIBUTE_NORMAL);

            // if the Character is a \ Add the Temp String to the
CString Array
            tem += "\\"; // Now add the \ to the temp
string
        }

        if(x1 == length-1) // If we reached the end of the file
add the remaining string
        {
            // paths.push_back(tem);
            tt = CreateDirectory(tem.c_str(),NULL);
            if(tt)
                SetFileAttributes(tem.c_str(),FILE_ATTRIBUTE_NORMAL);
        }

    }

    // Close the file
    FindClose(fFile);

    // Now lets see if the directory was successfully created
    fFile = FindFirstFile(dd.c_str(),&fileinfo);

    // if the file exists and it is a directory
    if(fileinfo.dwFileAttributes == FILE_ATTRIBUTE_DIRECTORY)
    {
        // Directory Exists close file and return
        FindClose(fFile);
        return TRUE;
    }
    else
    {
        FindClose(fFile);
        return FALSE;
    }
}

int _tmain(int argc, _TCHAR* argv[])
{
    //string Fullpath[];
    //_mkdir ();
    int IsDirectoryCreated=WriteDirectory("c:\\puneettest1\\test2");

    if(IsDirectoryCreated)
    {

        cout<<"dir created\n";
    }
    char buffer[3400];
    char *p=buffer;
    int i;

    i=::GetCurrentDirectory(3400,p);
    if(i==0)
    {
        printf("sdasd");
    }

    /*if(IsDirectoryCreated==0)
    {

    }*/

    cout<<p<<endl;
    return 0;
}

// recursive directories.cpp : Defines the entry point for the console
application.
//

#include "stdafx.h"
//#include "WriteDir.h"
#include<stdio.h>
#include <afx.h>
#include <CString>
#include <direct.h>
#include <string>
#include <iostream>
#include <vector>
using namespace std;

/*
BOOL WriteDirectory(CString dd)
{

HANDLE fFile; // File Handle
WIN32_FIND_DATA fileinfo; // File Information Structure
CStringArray m_arr; // CString Array to hold Directory
Structures
vector<string> paths;
BOOL tt; // BOOL used to test if Create
Directory was successful
int x1 = 0; // Counter
CString tem = ""; // Temporary CString Object
string temporary="";
// Before we go to a lot of work.
// Does the file exist

fFile = FindFirstFile(dd,&fileinfo);

// if the file exists and it is a directory
if(fileinfo.dwFileAttributes == FILE_ATTRIBUTE_DIRECTORY)
{
// Directory Exists close file and return
FindClose(fFile);
return TRUE;
}

m_arr.RemoveAll();
int length=dd.GetLength();
string dir=dd;
int length1=dir.length();
// Not really necessary - Just habit
for(x1=0;x1<length;x1++) // Parse the supplied CString Directory
String
{
if(dd.GetAt(x1) != '\\') // if the Charachter is not a \
tem += dd.GetAt(x1); // else add character to Temp String
else
{
paths.push_back()
m_arr.Add(tem); // if the Character is a \ Add the Temp
String to the CString Array
tem += "\\"; // Now add the \ to the temp string
}
if(x1 == length-1) // If we reached the end of the file add the
remaining string
m_arr.Add(tem);
}

// Close the file
FindClose(fFile);
int size=m_arr.GetSize();
// Now lets cycle through the String Array and create each directory
in turn
for(x1=1;x1<size;x1++)
{
tem = m_arr.GetAt(x1);
tt = CreateDirectory(tem,NULL);

// If the Directory exists it will return a false
if(tt)
SetFileAttributes(tem,FILE_ATTRIBUTE_NORMAL);
// If we were successful we set the attributes to normal
}
m_arr.RemoveAll();
// Now lets see if the directory was successfully created
fFile = FindFirstFile(dd,&fileinfo);

// if the file exists and it is a directory
if(fileinfo.dwFileAttributes == FILE_ATTRIBUTE_DIRECTORY)
{
// Directory Exists close file and return
FindClose(fFile);
return TRUE;
}
else
{
FindClose(fFile);
return FALSE;
}
}

*/

BOOL WriteDirectory(string dd)
{

    HANDLE fFile; // File Handle
    WIN32_FIND_DATA fileinfo; // File Information Structure
    // CString Array to hold Directory Structures
    //vector<string> paths;
    BOOL tt; // BOOL used to test if Create
Directory was successful
    int x1 = 0; // Counter
    string tem = ""; // Temporary CString Object

    // Before we go to a lot of work.
    // Does the file exist

    fFile = FindFirstFile(dd.c_str(),&fileinfo);

    // if the file exists and it is a directory
    if(fileinfo.dwFileAttributes == FILE_ATTRIBUTE_DIRECTORY)
    {
        // Directory Exists close file and return
        FindClose(fFile);
        return TRUE;
    }

    //m_arr.RemoveAll();
    int length=dd.length();

    for(x1=0;x1<length;x1++) // Parse the supplied CString
Directory String
    {
        if(dd.at(x1) != '\\') // if the Charachter is not a \
            tem += dd.at(x1); // else add character to Temp
String
        else
        {

            tt = CreateDirectory(tem.c_str(),NULL);
            if(tt)
                SetFileAttributes(tem.c_str(),FILE_ATTRIBUTE_NORMAL);

            // if the Character is a \ Add the Temp String to the
CString Array
            tem += "\\"; // Now add the \ to the temp
string
        }

        if(x1 == length-1) // If we reached the end of the file
add the remaining string
        {
            // paths.push_back(tem);
            tt = CreateDirectory(tem.c_str(),NULL);
            if(tt)
                SetFileAttributes(tem.c_str(),FILE_ATTRIBUTE_NORMAL);
        }

    }

    // Close the file
    FindClose(fFile);

    // Now lets see if the directory was successfully created
    fFile = FindFirstFile(dd.c_str(),&fileinfo);

    // if the file exists and it is a directory
    if(fileinfo.dwFileAttributes == FILE_ATTRIBUTE_DIRECTORY)
    {
        // Directory Exists close file and return
        FindClose(fFile);
        return TRUE;
    }
    else
    {
        FindClose(fFile);
        return FALSE;
    }
}

int _tmain(int argc, _TCHAR* argv[])
{
    //string Fullpath[];
    //_mkdir ();
    int IsDirectoryCreated=WriteDirectory("c:\\puneettest1\\test2");

    if(IsDirectoryCreated)
    {

        cout<<"dir created\n";
    }
    char buffer[3400];
    char *p=buffer;
    int i;

    i=::GetCurrentDirectory(3400,p);
    if(i==0)
    {
        printf("sdasd");
    }

    /*if(IsDirectoryCreated==0)
    {

    }*/

    cout<<p<<endl;
    return 0;
}

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