Re: typedef float float4[4]; std::vector<float4>; does not compile,
why?
Brian Cole wrote:
On May 19, 10:34 am, Jeff Schwab <j...@schwabcenter.com> wrote:
Brian Cole wrote:
On May 19, 2:01 am, SG <s.gesem...@gmail.com> wrote:
On 19 Mai, 00:12, Brian Cole <col...@gmail.com> wrote:
The following code will not compile in gcc 4.3.2 on Ubuntu 8.10
#include <vector>
typedef float float4[4];
int main()
{
std::vector<float4> vals;
}
As Alf said, float4 doesn't satisfy the vector templates' requirements
as a value type.
If your C++ implementation ships with the TR1 library extension or you
can install some TR1 implementation and/or Boost you could solve this
problem via:
typedef std::tr1::array<float,4> float4;
Apparently GCC considers this a bug (http://gcc.gnu.org/bugzilla/
show_bug.cgi?id=40192). So now I'm doubly confused.
It wasn't a bug. They should not have "fixed" it.
I'm not a language lawyer, is "float4" a pointer to an array of 4
floats? Or is it an array of 4 floats?
It's an array (in your original post). C++ raw arrays decay to
pointers, but that's not something you should need to worry about unless
you're manually laying out memory. You almost never should need a raw
array. Forget about raw arrays.
Basically if we define float4_t
as "struct float4_t { float x,y,z,w; };" is std::vector<float4>
equivalent to std::vector<float4_t> or std::vector<float4_t *>.
Neither. std::vector<float[4]> shouldn't even be legal.
FYI, the reason this arose is because I am toying with the OpenCL
libraries which defines the type: http://www.khronos.org/registry/cl/api/1.0/cl_platform.h
If it truly is illegal I think OpenCL should change the definition to
a struct to be friendlier with C++.
Khronos probably should have defined:
struct float4 { float values[4]; }
In C, though, it is common to use arrays directly as containers, for
historical reasons, and OpenCL is apparently based on C99. OpenCL is
full of other C-related nastiness, too; for example, it defines names
like float4 directly in the global namespace. Namespace pollution is a
real problem in large programs.
One easy way around the vector<float4> problem is to wrap float4 in your
own class.
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