Re: a pointer problem: can I use an array name as a pointer to it?

From:
Paul Bibbings <paul.bibbings@googlemail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Sun, 28 Jun 2009 14:26:45 CST
Message-ID:
<10a95750-f76f-4ade-bae9-173c13b6ea44@y9g2000yqg.googlegroups.com>
On Jun 28, 12:12 pm, Marcin Rodzik <marteno_ro...@o2.pl> wrote:

The best answer is to stop using raw arrays and learn to use
std::vector.


Thanks for your advice, however, I still would like to know how
to return a pointer/reference to a 2D array...


As Francis said in his reply, only the top level of an array decays
to a pointer, so you might want to implement your getArray function
as something like:

    B * getArray() { return &array[0][0]; }

Then, in order to use this pointer in code that calls getArray to
access elements of the array, you will need to think about how C++
stores multi-dimensional arrays.

If you think of a 2-d array in terms of rows and columns, you
might visualize, say:

    int array[3][5]

something like this:

               cols

          00 01 02 03 04
    rows 10 11 12 13 14
          20 21 22 23 24

However, if my understanding is correct, C++ will store this as
a contiguous series of ints as follows:

      (row 0) (row 1) (row 2)
    | 00 01 02 03 04 | 10 11 12 13 14 | 20 21 22 23 24 |
      ^ ^ ^
      | | |
      -----------------------------------
                       |
                    (col 0)

Given a pointer to the first element, which in this example is had
from:

    int *p_arr = &array[0][0];

you can then access elements using the equivalence:

    array[2][3] == p_arr[2 * 5 + 3];

or, more generally, for

    int array[ROW_SIZE][COL_SIZE];

    array[i][j] == p_arr[i * COL_SIZE + j];
    // 0 <= i && i < ROW_SIZE; 0 <= j && j < COL_SIZE

To attempt to apply this to your specific example - for which you
only supply snippets, so much of this is necessarily filled in by
guesswork - you might think in terms of something like the
following:

    #include <iostream>

    const int ROW_SIZE = 16;
    const int COL_SIZE = 16;

    class B {
    public:
       int u;
       B(int u = 0): u(u) { }
    };

    class A {
    private:
       B array[ROW_SIZE][COL_SIZE];
    public:
       A() {
          for (int i = 0; i < ROW_SIZE; ++i)
             for (int j = 0; j < COL_SIZE; ++j)
                array[i][j] = B(i + j);
       }
       B * getArray() { return &array[0][0]; }
    };

    int main()
    {
       A a;
       B *b = a.getArray();
       int i = 2; // 0 <= i && i < ROW_SIZE
       int j = 5; // 0 <= j && j < COL_SIZE
       std::cout << "array[i][j].u == "
                 << b[i * COL_SIZE + j].u << '\n';

       return 0;
    }

However, again like Francis, I would ordinarily avoid the
complications of working with multi-dimensional arrays in this
way in favour of std::vector, replacing your

    B array[16][16];

with something like:

    std::vector<std::vector<B> > array(16, std::vector<B>(16));

Because of this I have little hands-on experience of working with
arrays in the way you are attempting, so I should say that my
suggestion above _requires_ that C++ _always_ implements a 2-
dimensional array using contiguous storage that allows it to
be accessed "as if" it were a single-dimensional array using
the syntax:

    array_ptr[row * COL_SIZE + col]

above. For this to work in an implementation-independent way
(as it works using gcc-4.3.2), perhaps someone could clarify
whether this is indeed guaranteed by the standard?

regards

Paul Bibbings

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