Re: vector swap time complexity

From:
thomas <freshthomas@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Tue, 15 Sep 2009 05:59:54 -0700 (PDT)
Message-ID:
<ad715ed8-41e6-4fcd-8c70-e19732a4b1e0@v23g2000pro.googlegroups.com>

for simple "int" structure, the time complexity of "swap(&int,&int)"
is simply O(1);


Actually, for any type T vector<T>.swap(othervector) has complexity of
O(1) - the data storages and other fields are exchanged between the
objects, no data outside of the actual 'vector<T>' object moves.


Well, I am no sure if we are at the same page about the meaning of O
(1).
I suspect it can be O(n), where "n" refers to the size of the type T
(such as a vector).
Of course, it's always O(1) regarding to the whole object T.

I am fairly certain that 'std::swap' is overloaded for vectors (and all
other standard containers) to call the member function 'swap' (which
will do the swap quickly). So, std::swap<std::vector<T> > is also of
O(1) complexity.


ok.

No particular implementation of references is mandated. What makes you
believe that it's <<similar to "pointer">>? There is no way in the
language to "reseat" a reference. What would the implementation of
'std::swap' look like without that ability? Or do you think there is
some magic (assembly) trick the library implementors perform?

Yeah, I suspect the implementors may perform some tricks to achieve
better time performance.
Actually I may find it difficult to balance if I was the designer.

I don't know what exactly the designers think either.

Then how can you know it's exactly O(1) if you don't know what's
inside?

Some code supporting the O(n) perspective:
------code-----------
vector<int> p(1,0);
for(int i=0; i<10; i++){
   vector<int> q(2,0);
   q.swap(p);
}
------code-----------
The only implementation trick to achieve O(1) is by swap "pointer"
like address.
But it surely cannot work here, because "q" in the stack vanishes out
of the "{}" scope.
So the address of "q" becomes invalid.

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