Re: unique value for map

From:
"Ashish" <akohli_2004@hotmail.com>
Newsgroups:
microsoft.public.vc.stl
Date:
Mon, 21 Sep 2009 16:00:22 +0530
Message-ID:
<eiK75aqOKHA.504@TK2MSFTNGP06.phx.gbl>
I just gave an example by that structure. My concern was not with char* or
allocating memory, my concern was for using std::map. ok let me write it

typedef struct tree
{
 int id;
 std::string name;
 std::map<> mapobject; // object not pointer
 struct tree *left;
 struct tree * right;
 struct tree * child;
struct tree * parent;
 }MyTree;

MyTree * treeobject = (MyTree*)malloc(sizeof(struct tree));
or i can use
MyTree * treeobject = new MyTree;
the total memory for treeobject (as per my knowledge) in win32 application
4(id) + 16(size of std::string class) + 16(size of std::map class) + 4(left)
+ 4(right) + 4(child) + 4(parent)

Now to insert any data in map
treeobject ->mapobject.insert(...).

I did not use map before, i thought without using map pointer we can not use
map in a tree(above structure) where we allocate memory, thats why i put a
query in this thread. I was not aware that when we insert data in mapi it's
std::map class headeche which allocate run time memory and it allocate b'se
mapobject contains an address not a value.
And why i cant use chatacter pointer (char* name) in above structure. I can
allocate memory to it as i want. If i have a very big string(around 1000
character) then will std::string works successfully.

Ashish, I'm afraid that your understanding of C++ is extremely bad and
mixed
with some (possibly equally bad) understanding of C. You must learn some
basics first, and for that you need a good book or tutorial. Note that C
and C++ are very different in their use.


thanks i'll do that

"Ulrich Eckhardt" <eckhardt@satorlaser.com> wrote in message
news:5qtjo6-gju.ln1@satorlaser.homedns.org...

Ashish wrote:

I have a tree/link list which structure is like

struct tree
{
int id;
char *name;
std::map<> *mapobject;
struct tree *left;
struct tree * right;
struct tree * child;
};


This doesn't compile, as the template parameters to std::map are missing.
Also, why are you using a 'char*' instead of a std::string? And why a
pointer to a map object instead of a map object? And why the
repeated 'struct' here? In C++, you don't need that, as opposed to C.

struct tree * treeobject;

If i allocate memory to treeobject
treeobject = malloc(sizeof(struct tree));


Oh dear %DEITY% no! Please stop using malloc(), as it won't call any
constructor. Worse, this doesn't even compile because malloc() returns a
void pointer and you are assigning it to a tree pointer. However, even
using new, you would be faced with the task of properly releasing memory,
so I'd rather not use any dynamic allocation at all or at least use smart
pointers.

my motive is to insert more than one item in treeobject->mapobject.


That object is (if I guess from your above broken code correctly) a
pointer.
You cannot insert into a pointer.

I think we can use map pointer in "struct tree" and allocate as much
data as we want.


A std::map (or, basically any C++ object) doesn't care where it is stored,
its behaviour doesn't change with the surrounding entity or the way it is
allocated.

Ashish, I'm afraid that your understanding of C++ is extremely bad and
mixed
with some (possibly equally bad) understanding of C. You must learn some
basics first, and for that you need a good book or tutorial. Note that C
and C++ are very different in their use.

Also, you are not supplying the relevant information. Who cares about
the 'id' or 'name' fields of above struct? You maybe, but for asking a
question, that information is best left out, unless it is necessary.

Lastly, you can freely mix any of the standard containers with each other.
All containers are also valid values for a container, because they are
freely copyable and assignable. So yes, you can create a list of maps or a
map of lists.

Uli

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