Re: Throwing error is potentially buggy

From:
wij@seed.net.tw
Newsgroups:
comp.lang.c++
Date:
Mon, 14 Jun 2010 05:34:34 -0700 (PDT)
Message-ID:
<843d826a-cac3-4121-acc2-bb96ae131a03@t14g2000prm.googlegroups.com>
On 6=E6=9C=8814=E6=97=A5, =E4=B8=8B=E5=8D=882=E6=99=8241=E5=88=86, Goran <g=
oran.pu...@gmail.com> wrote:

On Jun 13, 10:21 am, w...@seed.net.tw wrote:

It seemed to me you are talking about inspecting the thrown object
dynamically for real errors is the correct way.


Hmmm... No, not necessarily. Exception object IMO should carry good
info about the original error, and should rarely be "inspected".
Exceptions work well in situations where it's useless to try to
continue running the started operation (that does not necessarily mean
"useless to run the whole program"). They should signal what could not
be done, and somewhere high up the stack, they should be used to
inform the user/operator what failed. Occasions where it's needed to
"inspect" them in order to take further action (corrective action?
perhaps) should be rare. If your code has that need, I'd say, derive a
specific exception type, so that you can catch that type specifically.
Then you know what's inside and why was it thrown.

I switch to normal codes because this can serve as a hint to the
answer of the other thread. (But I am not familiar with standard
library, I use mine.)

std::vector<T> v1,v2;
.....
try { v1.insert(itr,v2); }
catch(const std::invalid_argument& e) {
  // Run-time check e for the real meaning, never by type.}

catch(const std::length_error& e) {
  // Run-time check e for the real meaning, never by type.

};


Again, the code you put here is in my opinion completely wrong. Both
invalid_argument and length error signal programming errors (they both
derive from logic_error). It is therefore useless to catch them the
way you've shown. Frankly, it's not the first time I, and others, tell
you "that's not what you should do", and you continue to say "it's
broken if I do it".

What you should instead do, is let all your logic_error exceptions
propagate up to the highest possible stack level (e.g. main), catch
and terminate there (you could inform the operator/user that you
encountered a bug in the program). And perhaps not even that, perhaps
you should just let unhandled exception terminate the program (but
then, it's less clear what happened).

Why like this? Because logic_error means there is a bug in program
(and if it does not mean that, then the bug is that logic_error is
thrown when it should not have been thrown).

Goran.


If runtime_error is used instead in the example above, what's the
difference?

It is that I am just saying one thing that "throwing error is
potentially buggy" from the very beginning. While people kept saying
in various ways either the coding is itself buggy, logically
invalid, unqualified or it should be done differently, to make me
wrong or else. Should I do this or do that is not the central topic,
which is again "throwing error is potentially buggy", particularly it
occurs throughout the standard library, most of them are low-level
functions, you have not shown any real remedy for that but diverse
the focus (from my view). I don't really want to talk about standard
library's fatal problem (not really fatal, if they are mostly
indicating programming errors themselves as you have demonstrated).

A skim of my remaining C++ teaching language books, including Bjarne
Stroustrup's and Herb Sutter's, all sample programs advocating
throwing errors (exception), no major returning error codes were found
.. Many real programs in sourceforge can verify this, So I am in the
impression that the prevailing style is throwing errors.

Refer to [The C++ Programming Language, special edition, by
Bjarne Stroustrup] chapter 14, Exception Handling.

A quick snippet from [Programming Principles and Practice Using C++,
Bjarne Stroustrup,p144]
  ... The fundamental idea is to separate detection of an error
  (which should be done in the called function) while ensuring
  that a detected error cannot be ignored; that is, exceptions
  provide a mechanism that allows us to combine the best of the
  various approaches to error handling we have explored so far.

On the next page:
  class Bad_area {};
  int main() try {
    int x=-1;
    int y=2;
    int z=4;
    //.....
    int area1=area(x,y);
    int area2=framed_area(1,z);
    int area3=framed_area(y,z);
    double ratio=area1/area3;
  }
  catch(Bad_area) {
    cout << "Oops! bad arguments to area()\n";
  }

I don't believe you don't know the mentioned style of throwing
errors is popular and do not know where the idea is from. After all
however, I myself have no problem with the demonstrated example, I
use mine, since I regard the C++ exception theory as shit. The
problems arise when there are new programmers asked the related
issue. There is need to tell them the real thing.
Are you people the same?

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