C++ Too many destructors called so few objects

From:
Ravi <ra.ravi.rav@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Sun, 29 Aug 2010 03:20:16 -0700 (PDT)
Message-ID:
<354f556d-d229-4c41-be03-768874eb2340@p22g2000pre.googlegroups.com>
Here is the code (also at http://pastebin.com/yw5z2hnG ):

#include <iostream>
#include <vector>
using namespace std;

class X
{
    public:
    int i;
    X();
    ~X();
};

X::X()
{
    i = 1;
    cout << "---constructor" << '\n';
}

X::~X()
{
    cout << "***desctructor" << '\n';
}

int main()
{
    vector<X> *vx = new vector<X>;
    cout << "------------------------------------" << endl;
    vx->push_back(X());
    vx->push_back(X());
    vx->push_back(X());
    vx->push_back(X());
    vx->push_back(X());
    cout << "------------------------------------" << endl;
    delete vx;
}

I get the output as:

------------------------------------
---constructor
***desctructor
---constructor
***desctructor
***desctructor
---constructor
***desctructor
***desctructor
***desctructor
---constructor
***desctructor
---constructor
***desctructor
***desctructor
***desctructor
***desctructor
***desctructor
------------------------------------
***desctructor
***desctructor
***desctructor
***desctructor
***desctructor

I do not understand why so many destructors are called.

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