Re: Alternative STL Structure?

From:
Francesco <xtrigger303@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Wed, 1 Dec 2010 03:53:22 -0800 (PST)
Message-ID:
<6ad83420-2641-40ce-98a5-61e709242137@37g2000prx.googlegroups.com>
On 1 Dic, 05:01, Ian Collins <ian-n...@hotmail.com> wrote:

On 12/ 1/10 04:52 PM, Mike Copeland wrote:

In article<278d307f-721a-453d-a36d-4a0903e6ca33
@d8g2000yqf.googlegroups.com>, james.ka...@gmail.com says...

    I have the following data structure that is currently process=

ed by an

STL map.
    Although it currently works for most storage and retrieval, I=

 have

need to process the data in different orders than the map key (teamNa=

me,

teamTypeCode). Knowing that I can't "resort" the data in an STL ma=

p, is

there another STL structure that I could use to store, sort, retrieve
and process the data defined in this structure? TIA
    (Please don't criticize my naming conventions - I'm old and I=

 prefer

this nomenclature...)

struct TEAMMAPTYPE
{ =

// Team Ids, Names

     string teamCode; // Team Code =

(map key)

     string teamName; // Team's Nam=

e

     bool isAdded; // Added =

flag

     char teamTypeCode; // Team type Co=

de

     int teamMembers1; // Count of T=

eam Members-1

     int teamMembers2; // Count of T=

eam Members-2} extern teamWork; // storage =
for Team info

typedef map<string, TEAMMAPTYPE> TEAMS;
     TEAMS teamMap;
     map<string, TEAMMAPTYPE>::iterator teamIt;


In addition to the other suggestions... Have you considered
using several std::set<TEAMMAPTYPE*,Compare>, with different
Compare?


    No, and I don't know what that is. How would it help me, and=

 how

would it work? I need to access that stiructure's data is several
different orders (teamCode, teamName, teamTypeCode), but the map object=

s

are available to me only in the teamCode fields order. Please explai=

n

how the std::set could achieve this. TIA


What James is suggesting is a group of sets with different sorting
orders. All you have to do is declare the comparison objects. For
example (untested):

struct ByTeamName
{
   bool operator()( const TEAMMAPTYPE& lhs, const TEAMMAPTYPE& rhs )
   {
     return lhs.teamName < lhs.teamName;
   }

};

std::set<TEAMMAPTYPE*,ByTeamName> teamsByTeamName;

Man I hate those all caps types!
--
Ian Collins


Hi again,
the example I posted before had a tricky problem. Corrected.
Hope it helps.
Francesco

// CODE

#include <set>
#include <iostream>
#include <iomanip>

//----------------------------------------------------------------------

class CData
{
public:
    int m1;
    int m2;
    int m3;

    // normal "full" ordering
    // notice m3 is not taken into account
    bool operator<( CData const & inObj ) const
    { return m1 < inObj.m1 ? true :
            inObj.m1 < m1 ? false :
            m2 < inObj.m2 ? true : false; }
};

std::ostream & operator<<( std::ostream & inStream,
                                    CData const & inData )
{
    return inStream << std::setw( 4 ) << inData.m1 << " "
                    << std::setw( 4 ) << inData.m2 << " "
                    << std::setw( 4 ) << inData.m3 << std::endl;
}

typedef std::multiset< CData > CMasterSet;
typedef CMasterSet::iterator CMasterIter;

//----------------------------------------------------------------------

template< typename T, T CData::*KPtr >
struct CIterComp
{
    // custom ordering giving priority to one member
    // then taking into account normal ordering
    bool operator()( CMasterIter const & in1,
                        CMasterIter const & in2 ) const
    { return ( ( *in1 ).*KPtr ) < ( ( *in2 ).*KPtr ) ? true :
             ( ( *in2 ).*KPtr ) < ( ( *in1 ).*KPtr ) ? false :
             *in1 < *in2; }
};

typedef std::multiset< CMasterIter,
                            CIterComp< int, &CData::m2 > >
CSlaveSet2;
typedef std::multiset< CMasterIter,
                            CIterComp< int, &CData::m3 > >
CSlaveSet3;

//----------------------------------------------------------------------

int main()
{
    CMasterSet masterSet;
    CSlaveSet2 slaveSet2;
    CSlaveSet3 slaveSet3;

    // populate
    for( int c = 0; c < 15; ++c )
    {
        CData data;
        data.m1 = static_cast< double >( rand() ) / RAND_MAX * 20;
        data.m2 = static_cast< double >( rand() ) / RAND_MAX * 20;
        data.m3 = static_cast< double >( rand() ) / RAND_MAX * 20;
        CMasterIter iter = masterSet.insert( data );
        slaveSet2.insert( iter );
        slaveSet3.insert( iter );
    }

    // erasing is tricky
    {
        CData dummy;
        dummy.m1 = 10;
        CMasterIter iter = masterSet.lower_bound( dummy );
        // suppose you have an iterator into the master set
        // you want to erase THAT item from all sets
        // doing slaveSet2.erase( iter ) might not do what you want
        // while std::find will use equality comparison
        // between iterators
        // ah... erase first from slaves or else... UB
        slaveSet2.erase(
            std::find( slaveSet2.lower_bound( iter ),
                                slaveSet2.end(), iter ) );
        slaveSet3.erase(
            std::find( slaveSet3.lower_bound( iter ),
                                slaveSet3.end(), iter ) );
        masterSet.erase( iter );
    }

    // DEFAULT ORDERING
    for( CMasterIter iter = masterSet.begin();
                        iter != masterSet.end(); ++iter )
        std::cout << *iter;

    std::cout << std::string( 20, '-' ) << std::endl;

    // SECOND ORDERING
    for( CSlaveSet2::iterator iter = slaveSet2.begin();
                                iter != slaveSet2.end(); ++iter )
        std::cout << **iter;

    std::cout << std::string( 20, '-' ) << std::endl;

    // THIRD ORDERING
    for( CSlaveSet3::iterator iter = slaveSet3.begin();
                                iter != slaveSet3.end(); ++iter )
        std::cout << **iter;
}

// END CODE

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