Re: Implicit move constructor rules in c++0x still badly broken?

From:
"Martin B." <0xCDCDCDCD@gmx.at>
Newsgroups:
comp.lang.c++.moderated
Date:
Mon, 14 Feb 2011 11:37:58 CST
Message-ID:
<ijbjko$i9f$1@news.eternal-september.org>
On 14.02.2011 13:20, Patrik Kahari wrote:

Dave Abrahams came up with the following example that still breaks
with the new rules. I think it is quite serious, as the code looks
perfectly innocent and a non-expert would not have a clue why it
broke. What do you guys think?

<code> -- [snipped!] --
As found in the comment of
http://cpp-next.com/archive/2011/02/w00t-w00t-nix-nix/


Unfortunately, with that code by itself I felt it was rather hard to
understand the problem. Since I just tried anyway, let me try to
summarize the problem how I understood it:

In 2010/10 [1] Dave posted how implicit move is broken in several ways.
One example looked like this:

struct X {
     // invariant: v.size() == 5
     X() : v(5) {}

     ~X()
     {
         std::cout << v[0] << std::endl;
     }

  private:
     std::vector<int> v;
};

The implicitly generated move however would break the invariant, because
in the moved-from state the vector would have zero elements.

Later, the committee tightened the rules for implicitly generated
move-operations, and I'll just quote Dave [2] here:
[q]
   If the class definition of a class X
   does not explicitly declare a move
   constructor, one will be implicitly
   declared as defaulted if and only if
     * X does not have a user-declared copy constructor
     * X does not have a user-declared copy assignment operator,
     * X does not have a user-declared move assignment operator,
     * X does not have a user-declared destructor, and
     * the move constructor would not be implicitly defined as deleted.
[/q]

Seeing as in the struct X above, the dtor is fully optional, moving-from
will *still* leave this class in an invalid state, as all rules are
fulfilled.

I hope I got the problem correctly.

NOW, TO MY QUESTION:

It seems to me that *not* the rules for implicit move-op generation are
broken, but instead the rules for creating the default move ctor.

If I understand correctly the default move ctor will zero-initialize all
members of the moved-from object (Correct??). This *seems wrong*, as
with the struct X above, there is -- at first -- no way to create an
instance of X that has zero-initialized members.

Adding a move-ctor to this class however, will introduce such a state to
the class, even though the default ctor does not allow for this state.
(Correct??)

Does that make sense?

cheers,
Martin

[1] Implicit Move Must Go:
http://cpp-next.com/archive/2010/10/implicit-move-must-go/
[2] Comment on W00t W00t Nix Nix!:
http://cpp-next.com/archive/2011/02/w00t-w00t-nix-nix/comment-page-1/#comment-1321

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