Run-time of tricks to pass local class as template parameter

From:
Lorenzo Caminiti <lorcaminiti@gmail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Wed, 6 Apr 2011 08:36:03 CST
Message-ID:
<9bec5177-332a-4891-a4ac-f9802d6253d5@p16g2000yqb.googlegroups.com>
Hello all,

ISO C++ (and G++) do not allow to pass a local class as a template
parameter. For example, I cannot pass a functor defined locally within
a function to std::for_each.

I list below two tricks to get around this limitation. Trick A uses a
global functor virtual_func which calls the correct
local_add::operator via polymorphism of the virtual func_if::operator
(overridden by local_add::operator to call local_add::body). Trick B
uses a global functor casting_func which calls a static function of
local_add via a function pointer (the static function then uses
static_cast to call the non-static local_add::body). Do you see any
issue with this approaches?

One problem of both approaches is that they run slowly when compared
to calling local_add functions directly (from within a for-loop). For
example:
(1) Call local_add::operator from for-loop: 16s :)
(2) Call local_add::call via local function pointer in for-loop:
16s :)
(3) Use "casting functor" (trick B) in for-loop: 40s
(4) Use "virtual functor" (trick A) in for-loop: 47s
(5) Use "casting functor" (trick B) with for_each: 40s
(6) Use "virtual functor" (trick A) with for_each: 47s

Why is Trick A and B performance bad? Is it because using the functors
casting_func and/or virtual_func prevents compiler optimizations in
this case? Can I improve the performance?

(I think you can ignore the __attribute__((always_inline)) -- I was
trying to force G++ to inline but it didn't help... I didn't check the
generated assembly yet.)

Thanks a lot.
--Lorenzo

// Tricks to "pass" a local class as a template parameter.

// compile-time: $ time g++ -O3 -Wall <THIS_FILE>
// run-time: $ time ./a

#include <iostream>
#include <vector>
#include <algorithm>
#include <cassert>

#define N 1e4
#define S N * 1e2

// Trick A: Virtual Base

struct func_if {
     inline virtual void __attribute__((always_inline)) operator()(
             const double&) {} // virtual call cannot be inlined
};

struct virtual_func {
     explicit virtual_func(func_if& ref): ptr_(&ref) {}
     inline void __attribute__((always_inline)) operator()(const
double& num)
         { (*ptr_)(num); }
private:
     func_if* ptr_;
};

// Trick B: Casting Function Pointer

struct casting_func {
     explicit casting_func(void* obj, void (*call)(void*, const
double&)):
             obj_(obj), call_(call) {}
     inline void __attribute__((always_inline)) operator()(const
double& num)
         { call_(obj_, num); } // function pointer call cannot be
inlined
private:
     void* obj_;
     void (*call_)(void*, const double&);
};

int main() {
     double sum = 0.0;
     int factor = 10;

     struct local_add
             : func_if
     {
         explicit local_add(double& _sum, const int& _factor):
                 sum_(_sum), factor_(_factor) {}
         inline void __attribute__((always_inline)) operator()(
                 const double& num) { body(sum_, factor_, num); }
         inline static void __attribute__((always_inline)) call(
                 void* obj, const double& num) {
             local_add* self = static_cast<local_add*>(obj);
             self->body(self->sum_, self->factor_, num);
         }
     private:
         double& sum_;
         const int& factor_;
         inline void __attribute__((always_inline)) body(
                 double& sum, const int& factor, const double& num) {
             sum += factor * num;
         }
     };
     local_add add_local(sum, factor);

     void* obj = &add_local;
     void (*call)(void*, const double&) = &local_add::call;

     casting_func add_casting(&add_local, &local_add::call);
     virtual_func add_virtual(add_local);

     std::vector<double> v(S);
     std::fill(v.begin(), v.end(), 10);

     for (size_t n = 0; n < N; ++n) {
// for (size_t i = 0; i < v.size(); ++i) {
// local_add::call(&add_local, v[i]); // (1) runs in 16s
// call(obj, v[i]); // (2) runs in 16s
// add_casting(v[i]); // (3) runs in 40s
// add_virtual(v[i]); // (4) runs in 47s
// }
         std::for_each(v.begin(), v.end(), add_casting); // (5) runs in
40s
// std::for_each(v.begin(), v.end(), add_virtual); // (6) runs
in 46s
     }

     std::cout << sum << std::endl;
     return 0;
}

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