Re: Special Data Type Declaration and Usage

From:
Nick Keighley <nick_keighley_nospam@hotmail.com>
Newsgroups:
comp.lang.c++
Date:
Wed, 16 Nov 2011 06:42:44 -0800 (PST)
Message-ID:
<d6cb952e-8691-442f-8e8f-171401d28bc2@o5g2000yqa.googlegroups.com>
On Nov 15, 9:30 pm, mrc2...@cox.net (Mike Copeland) wrote:

In article <op.v40apype4vp...@gp.homenet.telecomitalia.it>,
gennaro.prota+Use...@gmail.com says...> On Tue, 15 Nov 2011 22:04:25 +010=

0, Mike Copeland <mrc2...@cox.net> wrote:

   I need to declare an enormous array (100,000 members) of a sma=

ll

scalar object, and I want to populate it with default values and chan=

ge

some of them as needed throughout the processing. The range of dis=

tinct

values for each element is 0-15, so I could use a 4 bit "mini-byte"


the common term for a 4-bit quantity is a "nibble"

Is your data sparse? That is, are there many more default values than
other values? If so consider a sparse array. Only store the non-
default values and return default if the lookup fails.

if
something like that existed.
   My question is: can I declare a bit structure data type and us=

e it

this way? If that's possible, I don't know how to do so, nor how I=

'd

manipulate the data values in it. Please advise. TIA


there are bit fields but I've never been keen. I normally use explicit
masks and shifts to extract bit fields. Something like this:-

<code>

typedef unsigned char Byte;
typedef unsigned char Nibble;

class NibbleContainer
{
public:
    NibbleContainer(size_t size, Nibble default_value = 0);

    size_t size() const { return m_size; }

    void set (size_t i, Nibble nib);
    Nibble get (size_t i) const;
private:
    size_t m_size;
    std::vector<Byte> m_vec;
};

inline bool is_odd (size_t n) { return n % 2 == 1; }

NibbleContainer::NibbleContainer(size_t size, Nibble default_value):
    m_size(size), m_vec ((size + 1) / 2)
{
    for (size_t i = 0; i < size; i++)
        set (i, default_value);
}

void NibbleContainer::set (size_t i, Nibble nib)
{
    assert (i < m_size);
    assert (nib < 16);

    size_t vec_index = i / 2;

    if (is_odd (i))
    {
        // stick it in the top nibble
        nib <<= 4;
        m_vec [vec_index] &= 0x0f;
        m_vec [vec_index] |= nib;
    }
    else
    {
        // stick it in the bottom nibble
        m_vec [vec_index] &= 0xf0;
        m_vec [vec_index] |= nib;
    }
}

Nibble NibbleContainer::get (size_t i) const
{
    assert (i < m_size);
    size_t vec_index = i / 2;

    if (is_odd (i))
        // get it from the top nibble
        return (m_vec [vec_index] >> 4) & 0x0f;
    else
        // get it from the bottom nibble
        return m_vec [vec_index] & 0x0f;

}

</code>

now that amount of c-like c++ is bound to provoke a reaction...

Are you sure that the array is "enormous"? Using one (whole!) byte per
element it would occupy less than 100KiB.


   It's "enormous" to me, as I have many other large data structures =

in

this program, and I have to declare it globally (it's accessed from a
number of subprograms in several source files). My concern is Heap
allocation, inasmuch as there must be _some_ limit as to how much
program data can be declared before the program chokes. I;m using
VS6.0, and I don't know what that limit is.
   I was hoping that I could cut down the total size of this data
component and still process it efficiently. It seems not possible...


depends what "efficient" means. How many non-defaults do you have? How
often do they change? How often do you read a value? How often do you
write a value? etc. etc. You need to measure things and get some hard
numebrs.

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