Re: map (associative array) loses values?

From:
"Jim Langston" <tazmaster@rocketmail.com>
Newsgroups:
comp.lang.c++
Date:
Tue, 11 Sep 2007 13:43:48 -0700
Message-ID:
<l6DFi.586$6k3.1@newsfe06.lga>
<jeroenvlek@gmail.com> wrote in message
news:1189542044.096744.201450@e34g2000pro.googlegroups.com...

On 11 sep, 21:35, "Jim Langston" <tazmas...@rocketmail.com> wrote:

"BobR" <removeBadB...@worldnet.att.net> wrote in message

news:IMAFi.527207$p47.503263@bgtnsc04-news.ops.worldnet.att.net...

<jeroenv...@gmail.com> wrote in message...

On Sep 11, 5:59 pm, Kai-Uwe Bux <jkherci...@gmx.net> wrote:
<cut>

ah, ok. <string, int> works like a charm! :)

I'm using new, because I need the table somewhere else. The try/catch
is in my main, while the function resides in the SearchText class. The
delete statements are there, I just didn't post them ;)

Ofcourse I'm just a c++ newbie (this is my first program actually), so
what would you do different?


An alternative to Jim's suggestion:

// pass by non-const reference.
void SearchText::countWords( std::map<std::string, int> &map ){
    map["aap"] = 1;
    map["noot"] = 2;

    std::cout << map["aap"] << std::endl;
    std::cout << map["noot"] << std::endl;
    return;
    }

// int main(){
  try {

     std::map<std::string, int> MyMap;

     SearchText text("test.txt");
     text.countWords( MyMap );
     std::cout << MyMap["aap"] << std::endl;
     std::cout << MyMap["noot"] << std::endl;
      }
  catch( int ex) {
     cout << "Could not open file." << endl;
     }
// return 0;
// } // main()

Sorry, I didn't test that. Post back if you have trouble ( I may have
missed
something. <G>).


There are a lot of alternatives to mine and Bob's suggestion. In fact,
if I
was designing this class myself I would totally encapsulate the map
inside
the class and main would only get to it via functions. Depending on what
it
would be for something like (untested code)

class SearchText
{
public:
   SearchText( const std::string& FileName );
   int Value( const std::string& key ) const;
   int CountWords();
private:
   std::map<std::string, int> Data_;

}

SearchText::SearchText( const std::string& FileName )
{
   // Open file and load Data_

}

int Value( const std::string& Key ) const
{
   if ( Data_.find( Key ) != Data_.end() )
      return Data_[Key];
   else
      return 0;

}

int CountWords()
{
   // Return whatever it is this is trying to count

}

I am a strong believe in data encapsulation in classes, and try to always
prevent giving points or references to my internal classes data.
Anything
you need the map for in mian you can encapsulate. Even encapsulate
operator[] if you wish.

int SearchText::operator[]( const std::string& Key )
{
   return Value( Key );

}- Tekst uit oorspronkelijk bericht niet weergeven -

- Tekst uit oorspronkelijk bericht weergeven -- Tekst uit oorspronkelijk
bericht niet weergeven -

- Tekst uit oorspronkelijk bericht weergeven -


Thanks a lot you guys for all the reactions!

The reason why I did not want to copy the entire map, was because I'm
going to use it for counting the words in

http://www-nlp.stanford.edu/fsnlp/statest/austen.txt

which is a 3,3 mb text file. ;)

However, as Jim Langston already mentioned (and maybe you too Kai-Uwe
Bux, I'm going to study your examples more closely), I can encapsulate
this map into the SearchText class, since the map and the file are
related and there is no need to seperate them. Any possible new file
will need a new instance of SearchText anyway.

Thanks a lot though. I never worked via this principle of newsgroups,
but I'm going to have a look here more often!

For those of you interested: I need this for the first assignment of a
Natural Language Processing course (at University of Amsterdam) and
next assignments will build on this one, so I wanted to make this
stuff so generic as possible. Some of you now might say: Use Python!
But I really want to learn C++ (and I would have to learn Python
too...) and the only way to do this is by programming :)


I can understand not wanting to copy the map being 3.3 megabytes. Be aware,
however, that if you copy your class, the map will get copied also. So just
make sure you pass your class by reference than by value. One way to ensure
this is to disable copying of your class. The normal way to do this is to
create a copy constructor ( and assignment operator) and make them private
to the class. That way if you accidently write some code that would create
a copy of the class, it won't compile and you will realize it.

For the SearchText class that would be:

class SearchText
{
public:
   // ...
private:

    // Disable copy and assignment by making private.
    SearchText( SearchText const&) {}
    SearchText& operator=( SearchText const&) {}
}

Just empty copy constructor and assignment operator's private to the class.

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