Re: Assert vector program terminates

From:
"Alf P. Steinbach" <alfps@start.no>
Newsgroups:
comp.lang.c++
Date:
Sat, 06 Oct 2007 17:19:28 +0200
Message-ID:
<13gf9s6nooot20@corp.supernews.com>
* hyderabadblues:

Following is part of my program that I am trying to code to simluate
folder information which contains mp3 files.
At the end of main funcion there is assert, I have tried to debug the
program , what I found is resize() call was successful, but when main
terminates there is an assert in the vectors destructor.

#include <iostream>
#include <string>
#include <vector>

typedef int tU32;
typedef bool tBool;
typedef short tU8;
typedef void tVoid;


It's not a good idea to obscure code by using names such as tVoid
instead of standard void.

typedef char * tcString;
#define NULL 0


Don't #define NULL or any other library identifier when using standard
libraries, that's explicitly verboten, yielding Undefined Behavior.

Instead, #include <cstddef>.

using namespace std;

enum tenFileType {
   FI_EN_FOLDER = 0UL,
   FI_EN_FILE = 1UL,
   FI_EN_PLAYLIST = 2UL
};

enum tenGenre {
    FI_EN_ROOT = 0UL,
    FI_EN_PLAYLIST_1 = 1UL,
    FI_EN_ARTIST = 2UL,
    FI_EN_ALBUM = 3UL,
    FI_EN_GENRE = 4UL,
    FI_EN_TRACK = 5UL,
    FI_EN_COMPOSER = 6UL,
    FI_EN_AUDIOBOOK = 7UL,
    FI_EN_PODCAST = 8UL,
    FI_EN_UNKNOWNACTIVE = 9UL
 };

enum FileAttributes
{
   FILETYPE_FOLDER,
   FILETYPE_FILE,
   FILETYPE_ARTIST,
   FILETYPE_ALBUM
};


In general (style issue), don't use all uppercase names except for macros.

One reason is that that helps you avoid name collisions.

Another reason is that all uppercase names are very hard on the eardrums
(shouting).

struct trFolder{
   tU32 u32Id;
   tcString name;

};


It's a good idea to use std::string instead of char*.

struct trTime{
  tU8 u8NoOfHrs;
  tU8 u8NoOfMin;
  tU8 u8NofSec;
};

struct trId3Data
{
  tenFileType m_enFileType;
  tenGenre m_enGenre;
  char * m_szArtistName;
  char * m_szFileName;
  trTime m_trPlayTime;

   trId3Data( )
   {
      m_szArtistName = NULL;
      m_szFileName = NULL;
   }

    ~trId3Data( )
    {
       if( m_szArtistName != NULL )
       delete m_szArtistName;

       if( m_szFileName!= NULL )
       delete m_szFileName;
    }


You don't need to check for NULL, just delete.

But you don't need to delete if instead you use std::string.

  trId3Data( const trId3Data& rftrId3Data)
  {
  }


Not a good idea to define copy construction that doesn't copy.

Will do Bad Things.

  trId3Data(trId3Data& rftrId3Data)
  {
     m_enFileType = rftrId3Data.m_enFileType;
     m_enGenre = rftrId3Data.m_enGenre;
     vCopyStirng( m_szArtistName, rftrId3Data.m_szArtistName);
     vCopyStirng( m_szFileName, rftrId3Data.m_szFileName );
     m_trPlayTime.u8NoOfHrs = rftrId3Data.m_trPlayTime.u8NoOfHrs;
     m_trPlayTime.u8NoOfMin = rftrId3Data.m_trPlayTime.u8NoOfMin;
     m_trPlayTime.u8NofSec = rftrId3Data.m_trPlayTime.u8NofSec;
  }


Not a good idea to define both forms of copy constructor.

Besides, you don't need this if you use std::string.

  tVoid vCopyStirng( char *&dest , char *&src )
  {
    dest = (char*)malloc(strlen(src));
    strcpy( dest, src );
  }


This is very incorrect.

It will do bad things.

But you don't need this if you use std::string.

  tVoid vsetFileType( tenFileType enFileType )
  {
     m_enFileType = enFileType;
  }

  tVoid vsetGenre( tenGenre enGenre )
  {
     m_enGenre = enGenre;
  }

  tVoid vsetArtistName( char* ArtistName )
  {
     vCopyStirng( m_szArtistName, ArtistName );
  }

  tVoid vsetFilename(char * fileName)
  {
     vCopyStirng( m_szFileName, fileName );
  }

  tVoid vsetPlayTime( trTime &trPlayTime)
  {
     m_trPlayTime.u8NofSec = trPlayTime.u8NofSec;
     m_trPlayTime.u8NoOfMin = trPlayTime.u8NoOfMin;
     m_trPlayTime.u8NoOfHrs = trPlayTime.u8NoOfHrs;
  }


Why not let trTime support assignment?

};

/*!
* \fn trFolderInfo
* \brief
* Represents Basic structure of a folder
* \note
* \bug
* no bugs known
* \todo
* -> Review
* \version
* 1.0 - Initial
******/
struct trFolderInfo
{
   tU32 u32Id;
   char* name;
   struct trFolderInfo *parentdir;
   std::vector<trId3Data> fileList;
   std::vector<trFolderInfo> subdir;

  trFolderInfo()
  {
    name = NULL;
  }

  ~trFolderInfo()
  {
     if( name != NULL )
     delete name;
  }


Use std::string.

  tVoid vCopyStirng( char *&dest , char *&src )
  {
    dest = (char*)malloc(strlen(src));
    strcpy( dest, src );
  }


Use std::string.

   tVoid vsetFolderName(char * FolderName)
  {
     vCopyStirng( name, FolderName );
  }


Use std::string.

} ;

void main()


'main' must have result type 'int'.

{
  vector<trId3Data> fileList;
  fileList.resize(10);
}


Cheers, & hth.,

- Alf

--
A: Because it messes up the order in which people normally read text.
Q: Why is it such a bad thing?
A: Top-posting.
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