Re: Use of std::vector slower than arrays?
"mike3" <mike4ty4@yahoo.com> wrote in message
news:1194910849.305759.249510@z24g2000prh.googlegroups.com...
Hi.
I was writing a bignum package in C++. I noticed that a version of an
addition routine I had written using std::vector was a lot slower than
one using simple "C-style" arrays, and this
raises the question: is using std::vector slower than using arrays???
This is the code for the simple C-style add function using C-style
arrays and pointers.
// Element-by-element array add.
Digit arradd(Digit *a, Digit *b, Digit *c, int len)
{
// set up pointers
Digit *ap(a), *bp(b), *cp(c);
// loop through the digits
Digit carry(0);
while(len--)
{
Digit tmp(*bp + *cp + carry); // add b/c's digits
carry = carry ? (tmp <= *bp) : (tmp < *bp); // check overflow/
carry
*ap = tmp; // set result
ap++; bp++; cp++; // increment pointers
}
return(carry);
}
This is the code for the one using std::vector:
// Addition using std::vector.
Digit vecadd(std::vector<Digit> *a,
const std::vector<Digit> *b,
const std::vector<Digit> *c,
int len)
{
// set up iterators
std::vector<Digit>::iterator ai(a->begin());
std::vector<Digit>::const_iterator bi(b->begin());
std::vector<Digit>::const_iterator ci(c->begin());
// loop through the digits
Digit carry(0);
while(len--)
{
Digit tmp(*bi + *ci + carry); // add b/c's digits
carry = carry ? (tmp <= *bi) : (tmp < *bi); // check overflow/
carry
*ai = tmp; // set result
ai++; bi++; ci++; // increment iterators
}
return(carry);
}
(Note: These routines assume all inputs are of the same length.
That's because they're just for testing purposes. Also, "Digit"
is a machine-word length type, for my machine it'd be 32 bits
long, so each one represents 32 bits of the number. The ordering
is little-endian, so the least-significant digit comes first.)
The timings show the simple array-based approach takes 4
seconds for 100 million operations on 128 bit numbers on my
machine. The one with std::vector, though, takes a whopping
40-41 seconds -- a 10x performance hit! OUCH!!! Why is that?
Is there any way to get around that? I was told(*) it is better to use
std::vector than using arrays, as it encapsulates the low-level
pointer stuff, making the software less prone to bugs. But in this
program, I need speed.
(*) See this post:
http://groups.google.com/group/comp.lang.c++/msg/a66278b77597d648
I did some tests on my system and had dismal results also, but in release
things are a bit better, but not much.
Using your algorithm the array based was 6 seconds, the vector based was 29
seconds.
Using vectors with the array based algorithm
arradd(&av[0], &av[0], &bv[0], 4);
is 16 seconds.
I tried all the optmizations I could find but couldn't get an improvement
over these values.
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