Re: Unicode I/O

From:
Barry <dhb2000@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Sun, 13 Apr 2008 05:36:00 -0700 (PDT)
Message-ID:
<e2936883-a95b-486e-9032-c4d0cde182e6@k13g2000hse.googlegroups.com>
On Apr 13, 5:59 pm, James Kanze <james.ka...@gmail.com> wrote:

On 13 avr, 10:58, Barry <dhb2...@gmail.com> wrote:

himanshu.g...@gmail.com wrote:

The following std c++ program does not output the unicode
character.:-
%./a.out
en_US.UTF-8
Infinity:
%cat unicode.cpp
#include<iostream>
#include<string>
#include<locale>
int main()
{
   std::wstring ws = L"Infinity: \u221E";
   std::locale loc("");
   std::cout << loc.name( ) << " " << std::endl;
   std::wcout.imbue(loc);
   std::wcout << ws << std::endl;
}

Unicode support is not included by current C++ standard,


Full Unicode support isn't there, but there are a few things.
L"\u221E", for example, is guaranteed to be the infinity sign in
an implementation defined default wide character encoding,
supposing it exists. And Posix (not C++) guarantees that the
locale "en_US.UTF-8" uses UTF-8 encoding. So at the very least,
from a quality of implementation point of view, if nothing else,
he should either get a warning from the compiler (that the
character requested character isn't available), throw
std::runtime_error to indicate that the requested locale isn't
supported, or the character he wants, correctly encoded in
UTF-8. (Technically, the behavior of locale("") is
implementation defined, and I don't think it's allowed to raise
an exception. But in this case, an implementation under a
system using the Posix locale naming conventions shouldn't
return "en_US.UTF-8" as the name, but rather something like
"C".)

What I would do in his case, for starters, is do a hex dump of
the wstring's buffer, to see exactly how L"\u221E" is encoded.
Beyond that: if it's encoded as some default character indicated
a non-supported character, then he should file an error report
with the compiler, requesting a warning, otherwise, he should
file an error report for the library, indicating that locales
aren't working as specified.


James, thanks for correcting me.

I review the standard about \u and \U.
Now I'm *sure* that my assertion about the "\u" was wrong.

I run the code, realize that (Platform : Windows XP, VC8)

dumping L"\u4e00" become "0x4e 0xA1" which is exactly UTF-16,
the default Unicode transformation on Windows.

dumping "\u4e00" become "0xB6 0xA1" which is GBK encoding (mbcs),
my default encoding setting.

Is it this conversion done directly by the compiler?

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