Re: best way to "delete" all objects in a std::vector.

From:
"Daniel T." <daniel_t@earthlink.net>
Newsgroups:
comp.lang.c++
Date:
Wed, 04 Jun 2008 19:51:00 -0400
Message-ID:
<daniel_t-128951.19510004062008@earthlink.vsrv-sjc.supernews.net>
In article
<3e5d46fb-2fcb-4ed8-9110-ee8f715c7b0c@d45g2000hsc.googlegroups.com>,
 James Kanze <james.kanze@gmail.com> wrote:

On Jun 4, 6:08 pm, "jason.cipri...@gmail.com"
<jason.cipri...@gmail.com> wrote:

On Jun 4, 7:25 am, James Kanze <james.ka...@gmail.com> wrote:

On Jun 4, 5:43 am, "Daniel T." <danie...@earthlink.net> wrote:

Daniel Pitts <newsgroup.spamfil...@virtualinfinity.net> wrote:

I have std::vector<Base *> bases;
I'd like to do something like:
std::for_each(bases.begin(), bases.end(), operator delete);
Is it possible without writing an adapter? Is there a better
way? Is there an existing adapter?

From Stroustrup's book.
struct Delete_ptr {
   template<class T> T* operator()(T* p) const { delete p; return 0; }
};
...
   transform(s.begin(),s.end(),s.begin(),Delete_ptr());


    [To the original poster: ignore this: it is from an
    obsessional nitpicker, only for expert nitpickers.]

Note that formally, the above still has undefined behavior,
since it leaves a deleted pointer in the container for a (very)
short time. The correct way of doing this would be:


What has undefined behavior? If you are talking about the
transform over all, or the () operator, neither are undefined.
It is well- defined that it leaves an invalid pointer in the
container for a very short time. What's undefined is if
something attempts to dereference that pointer during that
time.


A pointer, after delete, may not even be read or copied (since
one of the effects of delete could be to render its value
"trapping").


The implementation I presented doesn't read or copy any pointers after
the delete. The object is deleted, then the pointer is assigned NULL. If
the code I presented is "technically undefined" then so is:

delete p;
p = NULL;

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