Re: Future of C++

From:
"Bo Persson" <bop@gmb.dk>
Newsgroups:
comp.lang.c++.moderated
Date:
Thu, 7 Aug 2008 13:08:51 CST
Message-ID:
<6g0ltsFdk1qgU1@mid.individual.net>
Razvan Cojocaru wrote:

For example, with C++ you need to remember to have a virtual
destructor for every class that you intend to ever use as a base
class, so that nasty things won't happen if you ever delete a
derived class object through a pointer to base class. Apparently
enough consensus has not been achieved in the standardization
committee for introducing the following common-sense rule of
thumb to C++0x: if a class has at least one virtual member
function, have the compiler magically make the destructor virtual.


Nonsense. First of all there is nothing wrong with having a non-
virtual *protected* destructor in a base class. Second introducing
such change will immediately break every Windows COM component ever
written.


Is it? How does a protected base class destructor solve the
following problem?

class Base {
public:
    virtual perform() = 0;

protected:
    ~Base() {} // non-virtual destructor
};

class Derived : public Base {
public:
    Derived() { rh_ = allocate_resource(); }
    ~Derived() { deallocate_resource(rh_); }

    virtual perform() { /* implement me */ }

private:
    // we're handling resources, careful with asignment
    Derived(const Derived&);
    Derived& operator=(const Derived&);

private:
    resource_handle_t rh_;
};

int main()
{
    std::auto_ptr<Base> pb(new Derived);
    pb->perform();

    // other code here...
}

When pb goes out of scope, it will only call Base::~Base(), thus
failing to deallocate the resource allocate by Derived's
constructor.


No, it doesn't. Because the Base destructor is protected, auto_ptr is
unable to call it, and the compiler will tell you so.

As usual, "C++ is a multi paradigm language", and not everyone uses
delete through pointer to base class. The compiler might very well
warn you that a virtual destructor is needed, but it shouldn't just
add one by itself.

Bo Persson

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