Re: c++ design question: store identifiers

From:
mlimber <mlimber@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Thu, 21 Aug 2008 06:50:24 -0700 (PDT)
Message-ID:
<348405e6-7bf5-4f1b-a363-173df1e58d9c@z66g2000hsc.googlegroups.com>
On Aug 21, 9:14 am, puzzlecracker <ironsel2...@gmail.com> wrote:

I have this problem:

I read string identifiers from the file, and based on identifier I
want to invoke certain function. So, in theory, I need something
like enum that supports strings, and then do switch that...Here is a
rough draft of what it should be:

class Value{

private std::string identifier; //read from the file

};

In code

void SomeFunction()
{

     switch (VAlue.identifier)
    {
        case A: // do something, break
        case A: // do something, break
        case default: report an error error
    }}

what is the common design for this sort of a problem?


Use std::map, something like:

 typedef void (*Fn)();
 typedef std::map<std::string,Fn> MyMap;

 MyMap myMap; // global for the sake of simplicity

 void Hello() {/*...*/}
 void World() {/*...*/}

 void Call( const std::string& str )
 {
   MyMap::const_iterator it = myMap.find( "world" );
   if( it != myMap.end() )
   {
     it->second();
   }
 }

 int main()
 {
   myMap[ "hello" ] = &Hello;
   myMap[ "world" ] = &World;

   Call( "hello" );
   Call( "world" );
 }

Cheers! --M

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