Re: Why does int64_t * float get promoted to a float?

From:
Greg Herlihy <greghe@mac.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Fri, 21 Nov 2008 13:47:12 CST
Message-ID:
<1ad616dd-56b0-47d0-9bc6-715ad819443a@a3g2000prm.googlegroups.com>
On Nov 20, 3:02 pm, Jeff Koftinoff <jeff.koftin...@gmail.com> wrote:

It surprised me to see the following code, compiled with GNU GCC 4.0:

#include <stdint.h>
#include <iostream>

template <typename T>
void show( T a )
{
        std::cout << "calls: " << __PRETTY_FUNCTION__ << std::endl;
}

#define compare(T1,T2) { T1 a = 100; T2 b = 666; std::cout << #T1 " *
" #T2 " "; show(a * b); }

int main()
{
   compare(float,int64_t);

     ...

}

It outputs the following:

float * int64_t calls: void show(T) [with T = float]

It would have made more sense to me if a float * int64_t would be a
double, or even a int64_t, but not a float... What is the real rule?
I had just assumed that the type with the most precision would be
chosen


I think that greater accuracy edges out greater precision in this
case. After all, when multiplying 0.5 by 1 (1uLL * 0.5f), should the
compiler choose 0.5, 0, or 1 as the "best" result (that is, the one
"least surprising" to the programmer)? In other words, although the
greater number of bits of the int64_t type may provide greater
precision, the greater representational flexibility of the float's
bits - is more likely to provide the more accurate result.

Greg

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