Re: unique value for map
Ashish wrote:
I just gave an example by that structure. My concern was not with char* or
allocating memory, my concern was for using std::map. ok let me write it
typedef struct tree
{
int id;
std::string name;
std::map<> mapobject; // object not pointer
struct tree *left;
struct tree * right;
struct tree * child;
struct tree * parent;
}MyTree;
*sigh*
Again, why the repeated 'struct', why use this old, obsolete,
C-style 'typedef struct ...', where are the template parameters, for what
do you need the 'name' and 'id' in your example?
MyTree * treeobject = (MyTree*)malloc(sizeof(struct tree));
Again: This does not work, because it doesn't call any constructor.
I did not use map before, i thought without using map pointer we can not
use map in a tree(above structure) where we allocate memory, thats why i
put a query in this thread.
std::map doesn't care where you use it. However, if you use an object with a
constructor, you must (No exceptions!) invoke its constructor. 'malloc()'
will not do this for you, it only allocates raw memory. 'new' does.
I was not aware that when we insert data in mapi it's std::map
class headeche which allocate run time memory and it
allocate b'se mapobject contains an address not a value.
I'm not sure what you are saying here. If I guess right, then your question
is who manages the memory inside the map. The answer to that is that it is
the particular map object. It allocates memory as it needs and releases the
memory in its destructor.
And why i cant use chatacter pointer (char* name) in above structure. I
can allocate memory to it as i want. If i have a very big string(around
1000 character) then will std::string works successfully.
It's not the case that you can not use a 'char*' but that you shouldn't,
because it puts various burdens on you concerning the use of that pointer.
For example, you must allocate sufficient amounts of memory in order to
store strings there. You also have to release that memory when it isn't
used any more, as C++ doesn't have a garbage collection that makes the
memory (re-)usable for other parts of the program. Further, you must
initialise it with e.g. NULL to even be able to distinguish it from an
allocated string.
std::string takes many of these tasks away from you and does so with very
little overhead. Further, std::string perfectly well handles strings of
various lengths, it manages its own memory dynamically.
Uli
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