Re: Fastest way to serialize arbitrary objects ???
On Apr 30, 2:35 pm, "Peter Olcott" <NoS...@OCR4Screen.com> wrote:
"James Kanze" <james.ka...@gmail.com> wrote in message
On Apr 30, 2:04 am, "Peter Olcott" <NoS...@OCR4Screen.com>
"Sherm Pendley" <spamt...@shermpendley.com> wrote in
I think that I figured out a way that is pretty simple and
fast. I simply serialize everything to a single
std::vector<unsigned int>, and then write this out.
unsigned char is probably preferable, but that still begs
the question. The whole issue of serialization is how to
convert your data to a stream of (unsigned) char and back
I used unsigned int so that 32-bit memory alignment would be
forced. Each object begins at a 32-bit boundary.
What does that buy you? XDR does it, but I suspect that that's
largely for historical reasons.
I am using memcpy() to copy the data for now. It looks like
the only issue with this is that on my platform it requires a
function call when used with a std::vector.
It depends on whether you want to be able to read the data later
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