Re: map vs. set (stl)

From:
Qwavel <qwavel@gmail.com>
Newsgroups:
comp.lang.c++
Date:
23 May 2007 15:29:54 -0700
Message-ID:
<1179959394.557600.207600@q66g2000hsg.googlegroups.com>
On May 23, 4:59 pm, Markus Schoder <a3vr6dsg-use...@yahoo.de> wrote:

On Wed, 23 May 2007 12:41:18 -0700, Qwavel wrote:

Let's say I have something like this, where 'name' is a POD type, and
'value' is a class.

std::map< name, value >

But then I realize that 'name' should actually be one of the members of
'value' class, so I have a redundancy. I then switch and start using
std::set< value >. To make 'value' suitable for this purpose, I make it
look like this...

class value {
  const int name;
  bool operator<( const value& rhs ) const
     { return name < rhs.name; }
  void operator=( const value& rhs );
  ...
};

This now satisfies the requirements of a set, and it works. Great. But
I feel as though I have really strayed far from the idea of a set. For
example, the key part of my value is constant, but the whole value is
not.

Should I really be using a set like this?


The problem you might be facing is that you cannot (without casting)
modify the objects in the set through a set iterator. A set iterator is
basically always a const iterator to prevent breaking the ordering of the
set.

--
Markus Schoder


Yes, that is what you would expect.

However, in my STL, the set::find function returns a non-const
iterator, so I can modify the elements of the set. Of course, I must
be careful not to change the key value.

I'm using the STL that comes with MS VC8. I don't know if this
behavior conforms to the standard or not.

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