Re: class method static variable same across isntances?

From:
"Jim Langston" <tazmaster@rocketmail.com>
Newsgroups:
comp.lang.c++
Date:
Fri, 5 Oct 2007 21:32:58 -0700
Message-ID:
<VeENi.734$LS2.618@newsfe02.lga>
"Chris ( Val )" <chrisval@gmail.com> wrote in message
news:1191594611.671775.251940@57g2000hsv.googlegroups.com...

On Oct 5, 9:26 am, "Jim Langston" <tazmas...@rocketmail.com> wrote:

The output of the following program for me is:
Same
0 1 2

Which is what I want. I just want to confirm this is well defined
behavior,
that a static local variable to a class function/method is the same
instance
across classes.

#include <iostream>
#include <vector>

class Foo
{
public:
    std::vector<int>& Data( )
    {
        static std::vector<int> EmptyData;

        return EmptyData;
    }
    int Bar()
    {
        static int Val = 0;
        return Val++;
    }

};


[snip]

Have you thought about deriving from a common base class?

E.g:

class Common
{
 static std::vector<int> EmptyData;

 // ...

};

class Foo : public Common
{
 // ...

If you want common functionality across all instances,
it might be worth looking into something like this.


It's actually used in a method to return a reference to a set using a form
of recursion.

class PartIndex
{
public:
    PartIndex( const std::string& Name = "Torso" ): Name_( Name ) {}
    // Lot of other public methods used to populate Indicies_ and Parts_
    std::set<size_t>& PartIndicies( const std::string& Name )
    {
        static std::set<size_t> EmptySet;
        EmptySet.clear();

        if ( Name_ == Name )
        {
            return PartIndicies();
        }
        else
        {
            for ( std::vector<PartIndex>::iterator it = Parts_.begin(); it
!= Parts_.end(); ++it )
            {
                std::set<size_t>& ReturnSet = (*it).PartIndicies( Name );
                if ( &ReturnSet != &EmptySet )
                    return ReturnSet;
            }
            return EmptySet;
        }
    }
private:
    std::string Name_;
    std::set<size_t> Indicies_;
    std::vector<PartIndex> Parts_;

};

My other option would be to use a try...catch block which I am not fond of
for using for something like this.

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