Performance: approach of reducing loops

From:
t.lehmann@rtsgroup.net
Newsgroups:
comp.lang.c++.moderated
Date:
Wed, 24 Oct 2007 12:52:52 CST
Message-ID:
<1193216884.603042.230820@i38g2000prf.googlegroups.com>
{ Please fit your text in 70 columns or so. -mod }

Hi,

For prototyping and for design of algorithms I like to use python and
there you
can use generators. However the generator mechanism is the reason for
comparing
two simple test implementations of loops and I would like to know
wether it's possible
to ensure equal execution time (more or less)...

Note: it's just simple test code for quick evaluation!

This first example is simply using two loops for creating pairs; when
limit is 5
you will get "(1, 2) (1, 3) (1, 4) (1, 5) (2, 3) (2, 4) (2, 5) (3, 4)
(3, 5) (4, 5)"!
- - -
typedef std::pair<int, int> Pair;
typedef std::set<Pair> PairSet;

void gen1(PairSet& pairs, const int limit)
{
    int a, b;
    for (a = 1; a <= limit; ++a)
        for (b = a+1; b <= limit; ++b)
            pairs.insert(std::make_pair(a,b));
}
- - -
Now the second approch:
- - -
void gen2(PairSet& pairs, const int limit)
{
    PairIterator it(limit);
    while (it) pairs.insert(it.key());
}
- - -
Executing the two functions (different sets of course) I get
following time results:

took 1.560 seconds (gen1).
took 3.580 seconds (gen2).
1999000 elements

Again: I would like to know wether it's possible to make a singificant
          improvement to the second time.

My (test) implementation for the iterator:
- - -
struct PairIterator
{
    PairIterator(const int limit)
        : _limit(limit), _pair(1,1) /*_a(1), _b(1)*/ {}

    inline operator bool ()
    {
        if (_pair.second == _limit) //_b == _limit)
        {
            ++_pair.first; //++_a;
            _pair.second = _pair.first + 1; //_b = _a + 1;
        }
        else ++_pair.second; //++_b;

        return _pair.second <= _limit; //_b <= _limit;
    }

    inline const Pair& key() const
        { return _pair; }

    int _limit;
    Pair _pair;
    // int _a;
    // int _b;
};

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