Re: vector swap time complexity

From:
James Kanze <james.kanze@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Wed, 16 Sep 2009 04:40:44 -0700 (PDT)
Message-ID:
<a1b47f34-cfa4-4959-b210-8f502f3ce605@p15g2000vbl.googlegroups.com>
On Sep 15, 4:29 pm, "Francesco S. Carta" <entul...@gmail.com> wrote:

On 15 Set, 16:20, Victor Bazarov <v.Abaza...@comAcast.net> wrote:

Is the following code "good" to check an implementation
for the above behavior?


AFAICT, no.


I disagree, if we understand that the goal is to investigate
what a particular implementation actually does, and not
something to be used in production code.

-------
#include <iostream>
#include <vector>

using namespace std;

void dump(vector<char>* pv) {
  size_t* pc = reinterpret_cast<size_t*>(pv);


Huh??? 8-O


The only question I have to pose here is the use of size_t. In
practice, it's probably an adequate choice for almost any
implementation, but formally, anything but a character type
results in undefined behavior.

I have the following in my library, expressedly for such cases:

    // Dump:
    // =====
    //
    //! This is a simple class which can be used to generate a hex
    //! dump of any object. (It generates the hex dump all on a
    //! single line, as a sequence of two byte hex values,
separated
    //! by spaces.) In almost all cases, the actual instance of
this
    //! class will be a temporary, generated as the return value
of
    //! the function template dump(), so that template type
deduction
    //! can be used.
    //!
    //! \warning
    //! This class does <strong>not</strong> save a copy of
the
    //! object, but only a reference to it. This means that
it
    //! will contain a dangling reference if the object ceases
to
    //! exist before the instance of the class. On the other
    //! hand, it also means that it is possible to dump the
memory
    //! of objects which cannot be copied, a signaling NaN,
for
    //! example. It is, however strong recommended that only
    //! temporary instances of this class be used (and that no
    //! instance be bound to a reference, other than as a
function
    //! argument); the rules concerning the lifetime of
temporarys
    //! make this always safe.
    //
---------------------------------------------------------------------------
    template< typename T >
    class Dump : Gabi::Util::IOStreamOperators< Dump< T > >
    {
    public:
        explicit Dump( T const& obj ) ;
        void print( std::ostream& dest ) const ;

        //!@cond implementation
    private:
        unsigned char const*myObj ;
        //!@endcond
    } ;

    //! Allows the use of template type deduction, i.e.:
    //! \code
    //! std::cout << dump( someObject ) ;
    //! \endcode
    //! rather than
    //! \code
    //! std::cout << Dump< ObjectType >( someObject ) ;
    //! \endcode
    //!
    //! \param obj
    //! The object for which an instance of Dump<T> is
desired.
    //!
    //! \return
    //! The instance of Dump<T>.
    //
---------------------------------------------------------------------------
    template< typename T >
    inline Dump< T >
    dump(
        T const& obj )
    {
        return Dump< T >( obj ) ;
    }

    template< typename T >
    Dump< T >::Dump(
        T const& obj )
        : myObj( reinterpret_cast< unsigned char const* >( &obj ) )
    {
    }

    template< typename T >
    void
    Dump< T >::print(
        std::ostream& dest ) const
    {
        IOSave saver( dest ) ;
        dest.fill( '0' ) ;
        dest.setf( std::ios::hex, std::ios::basefield ) ;
        char const* baseStr = "" ;
        if ( (dest.flags() & std::ios::showbase) != 0 ) {
            baseStr = "0x" ;
            dest.unsetf( std::ios::showbase ) ;
        }
        unsigned char const* const
                            end = myObj + sizeof( T ) ;
        for ( unsigned char const* p = myObj ; p != end ; ++ p ) {
            if ( p != myObj ) {
                dest << ' ' ;
            }
            dest << baseStr << std::setw( 2 ) << (unsigned int)
( *p ) ;
        }
    }

(Note that the class template IOStreamOperators generates the <<
and >> operators automatically, and IOSave, of course, saves the
various formatting information, and restores it in its
destructor.)

Again, I don't think I've ever used it in production code, but
it's often useful for checking assumptions about the
implementation (big endian or little, are doubles IEEE, etc.).

    [...]

BTW, should I have preferred a C-style cast such as
"(size_t*)pv" instead of reinterpret_cast, in such a cheat?


Absolutely not. The purpose of reinterpret_cast is to allow
such cheats. And to make them visible as such.

--
James Kanze

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